Spiders’ liquidation – a tale of social destruction

On a black background, a cute drawn spider is hanging from the top of the image, a tear about to fall from one of its eyes. On the right, the text "Spiders liquidated".

Spiders’ liquidation has been ordered on April 29. In a few weeks, the studio will cease to exist. 71 workers will see their job, their career and their income slashed by what we consider incompetence and malice on Spiders’ and Nacon’s part .

Officially, the liquidation is caused by Spiders not making enough profit and the absence of takeover offer. In reality, it appears to us that it is the result of a deliberate process on Nacon’s part.

First-degree “murder”?

Since being bought in 2019, the studio was the victim of financial arrangements in which Nacon was, at the same time, Spiders’ owner, president and single client. The studio wasn’t getting any royalties on the games it made after GreedFall, and all its income and liquid assets were de facto seized by the group. In fact, Spiders was an empty shell, its role reduced to being a department inside Nacon, but organised in such a way that it could be taken out at the whim of Nacon’s executives.

This is exactly what is happening today. Last year, when Nacon abruptly canceled production on project Dark, unilaterally and without concrete explanations, it started a countdown for the studio, which did not have any contract ensuring its survival after the release of GreedFall 2.

Nacon refused to sign another contract right away, and kept pushing back the deadlines to sign a new one. It appears that the group also forbid Spiders from offering its services to other publishers or investors, blocking this way out of the crisis.

Even after it was put under judicial reorganisation, Nacon could have signed a contract with Spiders. The administrators confirmed that Nacon never expressed any intention to sign a contract to continue Spiders’ activity, and therefore that it never wished to save the company.

In general, the management at Spiders and Nacon managed the studio carelessly. They notably ignored the many alerts on the company’s economical situation, strategy and management made by worker representatives, who gave numerous negative reports during the yearly mandatory consultations

In our opinion, all of this shows that the liquidation is a premeditated and deliberate choice by Nacon’s management.

So much wasted

Spiders was founed in 2008, 18 years ago, and was one of the oldest video game studios in France. It released 7 original games, and worked on 4 others for other studios.

At the time of its liquidation, Spiders was working of the preproduction of a new original game, Mist. The workers really had faith in this project, and kept working on it even after Spiders was put under judicial reorganisation. Sadly, this game will never come out.

Workers at the studio already didn’t get anything beyond their salaries, which was paltry for many of them. Now, it will be impossible for them to receive even a cent from the studio’s games sales.

We refuse to see the group responsible for Spiders’ abrupt end pillaging the still-warm body of our jobs. Although we hope that our games will still be enjoyed, we would like players to avoid buying the Spiders games published by Nacon: Steelrising and Greedfall: The Dying World. It would reward the group for its actions. We would rather have players get our games through other means, by buying pre-owned games or through other ways.

Despite the industry’s deafening silence on the collapse of the second biggest video games employer in France, the fight will continue after Spiders’ death. We will do everything in our power to ensure Spiders’ and Nacon’s malice and mismanagement, which appear to be premeditated, from going unpunished.

We express our support towards:

  • the workers at Spiders,
  • the workers at other Nacon companies, as they haven’t yet endured all the consequences of Nacon’s reorganisation,
  • all video game workers, as they are fighting tooth and nails against their bosses for the industry’s survival.

The fight continues ✊

May Day 2026 – Jobs, working conditions, freedom : stop the hold-up !

Header 1erMai2026

After decades of legitimisation of right and far-right ideas, even in the ranks of the left and all around the world, gaping cracks are appearing at every level of our society.

The french video game industry is on the brink of the worst social crisis in its history, bosses are no longer hiding their fascist inclination and their social lunches with the head of the RN, wars and genocides caused by the far-right are killing and impoverishing people on all continents…

But there is always a way out and glimpses of hope, as we are reminded by the popular resistance to ICE raids in the USA, Viktor Orban’s overwhelming defeat in Hungary, or the recent positions of the Spanish government.

Protecting our lives

Bosses want to steal everything from us : our salaries, our welfare system, our health, our time, our voice, our liberty, our identity… All of this in order to keep hoarding money and power, by any means they deem fit.

We must not let our bosses and the far-right rob our lives.

Before we all end up harassed, burnt out and/or laid off, we must mobilise and act at every level, from small companies to the parliament, and including taking to the street.

Manifesting our solidarity

May Day is the International Workers’ Day. Every year since the 19th century, workers have been protesting across the world to assert our rights, our existence, our pride to belong to the class which is actually creating value.

This year, the very idea of dedicating one day per year to workers is being attacked at the highest levels of the French state, which is taking over the ideas of the collaborationist Vichy regime. We should answer it by protesting to show off our solidarity, to get ready for the coming year and to demand better working and living conditions for everyone.

Workers at video game companies whatever their activity, teachers in video game courses, freelancers, students, researchers, unemployed people, journalists, video makers, streamers… let’s get together on May Day to protest all across France.

Judicial proceedings at Kylotonn, Cyanide, Spiders and Nacon Tech: Nacon and our executives must face the consequences of their own actions

Nacon judicial reorganisation

03/04/2026 Update : The hearings for Cyanide, Kylotonn, Nacon Tech and Spiders’ judicial reorganisation took place on Monday, March 30th 2026 at the Lille commercial court. All 4 hearings were held back-to-back, and had the same – expected – result for the 4 companies : they were put under judicial reorganisation, with the same administrators as Nacon. As the hearings were held in camera, the attending worker representatives cannot disclose the content of the debates. They lament this state of affair, considering the despicable positions defended by Alain Falc during the hearings. However, they note that the court was receptive to the worker representatives’ arguments.

27/03/2026 Update : Before the opening of Spiders’ judicial reorganisation proceedings – which will be judged on Monday March 30th alongside Kylotonn, Cyanide and Nacon Tech – Nacon has published an ad to seek a buyer for Spiders. We wish for all workers at the studio to be bought back without redundancies, and a future far from Nacon’s mismanagement.


Following the start of Nacon’s judicial reorganisation on March 3rd, video game production studios Kylotonn, Cyanide and Spiders, as well as the motion capture studio Nacon Tech also asked, on Monday March 23rd 2026, to be put under judicial reorganisation. The timing of BigBen’s and Nacon’s announcements raises questions.

In the short term, and since they would be unable to pay salaries, judicial reorganisation proceedings could help these studios avoid liquidation at the end of March. But these announcements are tragic, not only for the workers who risk losing their jobs, but also for the whole industry as Nacon is the second biggest video games employer in France.

It is sadly the expected outcome of Nacon’s total lack of strategy and of its financial policies, which involve being permanently on the verge of bankruptcy. With massive investments in video games, through the acquisition of studios, Nacon and its upper management sought to make a quick buck, with no long term strategy for these studios, their projects and their teams.

Their disdain for video game production and their incompetence actively sabotaged studios which were viable until their acquisition, and jeopardised projects with a high potential. Years of mismanagement and strategic nothingness, both at the group and company levels, have blocked studios from modernising, organising and developing themselves. Today, even after completely emptying its studios coffers – dozens of million euros which should have ensured ensured studio stability and safe jobs ! – Nacon comes out with a deficit.

Makeshit solutions like canceling all recruitments and raises for more than a year, or snake oil solutions like “AI”, which Nacon is gradually forcing on its studios without even knowing what for, will not save money and clean up the company accounts. The deterioration of working conditions in the last years, and the creation of new studios with the barely hidden goal of sabotaging existing ones, were already convoluted ways of reducing headcount and they only made matters worse.

Nacon as a group will only be able to survive by completely changing its executives, and by structuring itself to end the non-stop turnover and lack of resources for the editorial and marketing departments. We cannot let the people responsible for the current situation run us into a wall without suffering the consequences.

Nacon’s bad reputation has greatly tarnished its studios’. There is much work to be done to restore their fame and make them viable again. But it is possible, and it is what workers want.

Solutions to Nacon’s problems exist, and workers have already made them known publicly and to the studios’ management. Among those are :

  • Streamlining and improving working conditions, processes and tools in the group, and building an actual editorial and industrial strategy.
  • Defining and setting up a labour policy – there are none currently – and improving the working conditions which have a disastrous impact on workers’ morale and therefore on productivity.
  • Training executives, managers and employees, with actual training programs instead of phoney ones akin to Buzzfeed quizzes or “YouTube tutorials”, to ensure the stability of skills and studios’ competitiveness.
  • Actually fighting to reduce turnover at all levels of the group, as it prevents any skills buildup and consolidation.
  • Fighting against the rampant harassment which is hurting workers and multiplying sick leaves, reducing productivity just as much in the group and its studios.
  • Developing actual democracy at work, by involving workers directly in decision processes. Workers already have solutions to the existing problems, and are only asking to implement them.

Despite years of ordeal, workers at our studios still want to make games, and to make them better. They extend their hand to anyone with the means and will to turn the situation around. They make themselves available to the relevant authorities to ensure the studios’ existence, to save jobs and to fix the problems caused by their management.

The STJV sections at Kylotonn, Spiders and Big Bad Wolf Studio, with the support of the STJV section at Passtech Games

Kalank on strike!

The STJV union section at Kalank informs its management that its workers will go on strike on Monday 9th March, and that they will keep it going as long as necessary.

This ultimatum appeared to be the only solution to the company’s problems, which still go unaddressed despite many warnings from worker representatives and workers themselves.

We lament :

  • Understaffing problems leading to overwork, as attested by several burnouts in less than a year.
  • Chaotic project management and arbitrary decisions, with no regard for the workers’ warnings and expertise.
  • A reckless management of our wages rights, with unjustified wage gapes.

Enough contempt, it’s time to listen to workers!

STOP

  • To unrealistic production targets and continued pressure on workers!
  • To wage gaps!
  • To the opposition to regular work from home!

YES

  • To trusting and listening to workers’ expertise!
  • To the balancing of wages and the introduction of a real salary grid!
  • To minimum two days of work from home guaranteed for everyone!

Nacon workers’ representatives react to its judicial reorganisation

Nacon judicial reorganisation

We are hosting this open letter from worker representatives at Nacon companies adressed to the group’s upper management.

Following BigBen Interactive’s announcement of its inability to repay its bond loan, the Nacon group filed for insolvency and asked the Lille commercial court to open judicial reorganisation proceedings. The hearing took place on March 2, 2026. It confirmed the opening of judicial reorganisation proceedings and appointed the judicial administrators.

Nacon said it consulted its worker representatives and appears to have made declarations to its direct employees, but hasn’t made any group-wide announcements. We heard of the hearing only after it took place, at the same time as the general public. Nacon’s subsidiaries have been sidelined, with no information, their workers having to make do with declarations from executives who are themselves kept in the dark, and from releases targeting financial markets.

Unable to communicate directly with Nacon, we fear that its subsidiaries will not be included in the judicial reorganisation, and/or will not be consulted to draft the continuation plan.

We want to point out that the Nacon group employs more than 900 workers in 6 countries. It is the second biggest employer in the French video game industry. Its judicial reorganisation is a major crisis in our industry, and it should be treated as one.

As the jobs of almost a thousand workers and the existence of the group’s subsidiaries are at stake, this silence is intolerable and beyond understanding. We consider it incompatible with the respect owed toward the workers making its games.

We demand from Nacon :

  • Detailed explanations on
    • the circumstances that led to this judicial reorganisation,
    • how it took into consideration the alerts raised by its subsidiaries’ worker representatives in the last few years or, if they were not, for what reasons,
    • what is planned in the short and medium term, in particular what has been presented to the court, and what has been or will be presented to the judicial administrators.
  • The handover, to the upper management and worker representatives of all its subsidiaries everywhere in the world
    • of the information presented during the consultation of Nacon’s worker representatives,
    • of the Lille commercial court’s decision.
  • The inclusion and consultation of its subsidiaries’ management and worker representatives all along the coming observation period, and in the drafting of the continuation plan.

We demand that all of the subsidiaries’ worker representatives, from all over the world, be gathered by Nacon as soon as possible both online and in its offices in Lesquin.

We are staying at the disposal of the appointed judicial administrators, to help them fill their mission to save jobs as well as possible.

We are also asking for help from elected officials, in particular local officials in the municipalities and constituencies where jobs and economic activity are at risk.

If you are a worker representative or a regular worker at a Nacon company, and would like to share information and/or be updated about the proceedings, please contact the group’s union sections.

Signatories, in alphabetical order :

  • Big Bad Wolf Studio workers’ council
  • Cyanide workers’ council
  • Eko Software workers’ council
  • Kylotonn workers’ council
  • Passtech Games workers’ council
  • Spiders workers’ council
  • Big Bad Wolf Studio STJV union section
  • Kylotonn CGT union section
  • Kylotonn STJV union section
  • Passtech Games STJV union section
  • Spiders STJV union section

GG25: one year after

Video game general strike : one year after. In the background, a picture from the GG25 rally in Paris in February 2025. At the bottom, the STJV and GG25 logos

Following a catastrophic assessment of the video game industry, the STJV set out a plan to make the industry better, including a call for a video game general strike.

The strike happened on the 13th of February 2025. It was joined by other unions present in the video game industry, including in other countries with coordinated strikes in Spain and Italy.

The turnout was huge, with more than 1000 workers attending the 9 rallies in France, and approximately 2000 workers going on strike during the day, 20% of the whole French video game industry. It showed how much workers are aware of our industry’s issues, and how much they want to take part in its management.

A little bit over a year later, we can only observe that the video game industry is not doing better. High up in their ivory towers, the executives managing the industry’s companies are still dead set on their self-destructive path. They keep taking out of touch decisions, hoping that problems will magically solve themselves and that profits will go up, probably. One could think that, to them, jobs, salaries and workers’ health are only management variables, but it would require that executives are able to manage anything in the first place.

On the opposite side, workers and unions keep mobilising and producing concrete work, hoping to save the industry from their bosses’ wrongdoings. The ongoing social movement at Ubisoft is a perfect example.

Let’s take a look back at the STJV’s progress on the orientations presented in January 2025.

Informing workers

  • We started work internally on a future survey of the industry, to concretely analyse jobs and working conditions in the video game industry.
  • We continued the production of guides and fact sheets, both for internal and public use, including ongoing work on the rights of freelancers and independent workers.
  • An internal training programme is being developed and should be deployed in 2026 if everything goes well.

Raising awareness among public authorities

  • Since the general strike in 2025, many contacts have been established with local representatives, to present the industry, its issues and its importance. These contacts were useful to help workers during strikes.
  • The STJV was able to advise national representatives while they were preparing to audition video game executives at the Assemblée Nationale and the Senate.

Reorganising video game productions

In addition to the constant discussions and debates taking place inside the STJV :

  • We worked on guidelines on generative AI, focused on the long term threat it poses for jobs and the video game industry.
  • We started work on workers cooperatives and small scale video game production initiatives, to study the options available and fight against the creation of an indie games petite bourgeoisie.

Making the fight international

  • The STJV actively took part in Uni Global and Uni Europa activities and congresses in 2025, and will keep doing so in 2026. Our goal is, at the international and interprofessional level, to present our structure and defend our conviction that unions must hold clear and radical positions if they don’t want to be destroyed by fascism.
  • We have been trying for months to help Palestinian video game workers to escape the ongoing genocide perpetrated by Israel, but we have been stuck by France’s refusal to ask for their evacuation.
  • With IWGB Game Workers, the STJV organised an European summit for video game unions at the end of 2025. It led to a joint declaration and a concrete plan for action between 6 video game unions across Europe, which should be implemented in 2026.
  • Game Workers Coalition (GWC), the interntational video game unions network, kept growing on all continents.

Creating and securing new rights

  • In 2025, we focused on efforts to increase our negotiating knowledge and skills, both by training workers’ representatives on collective bargaining, and by providing direct help to our union sections.
  • Our comrades at Don’t Nod managed to win professional recognition for the company’s workers, making it the second video game company with such global recognition after Amplitude. This status was also retroactively awarded to a worker by the labour courts.
  • Despite delaying tactics from Ubisoft, we gained, with the other unions present in the group, the recognition by a court of a de facto single entity grouping together all legal entities of Ubisoft in France.
  • Last year also saw the slow but steady emergence of a new right in the video game industry, with menstrual or short sickness paid leave being rolled out in several companies.

Afters several years of complete blockage by company executives, who only seem to understand force, the STJV encouraged its union sections and worker representatives to sue their companies to be able to exerce their rights. This call was duly noted, as the number of legal actions increased significantly in 2025. The STJV and worker representatives are raking in victory after victory on topics such as negotiations, labour law, harassment…

Video game workers did not rest on their laurels after the general strike of february 2025! On the contrary they showed that, despite facing many obstacles, it is possible to build a lasting movement to try to stabilise and improve a video game industry despised and trampled down by its own bosses.

Following the principle of the double besogne (double task), we will follow our orientations and implement the necessary actions to both improve working conditions in the short term, and make the video game sustainable in the long term through direct worker control.

Ishtar Games (part of Nacon) convicted three times by the labour court

Sur fond rouge et noir, à gauche de l'image, Phoenix Wright de la série Ace Attorney dans une posture triomphale, pointant du doigt vers l'avant de l'image. À droite, le texte "Victoire !" dans une fonte stylisée rappelant celle des interjections d'Ace Attorney. En bas de l'image, le logo STJV.

In August 2023, at least 6 workers at Ishtar Games (a studio belonging the Nacon group) were offered voluntary termination of their job. As the company was offering severance packages below the pay of a standard advance notice, 3 of these workers refused. A few weeks later, they were fired for « professional incompetence ».

With the STJV’s help, they took their case to the labour court, which gave its verdict last January. The court found that the 3 dismissals were without real cause, and therefore illegal. The company was sentenced to pay damages up to 7000 € for each case, approximately 25 000 € total, and to refund a month of unemployment benefits to the state.

Seeing this result, the STJV considers that the workers were right to stand up to the pressure of « voluntary » termination, as they now benefit from 3 months of advance notice pay (instead of 5 weeks), dismissal compensation, unemployment benefits due from the employer being paid back and damages for the harm they suffered.

The company did not appeal the verdict, meaning its conviction is final.

We are proud of this victory : company authoritarianism is over. A union and union dues allow us to defend ourselves, to defend others, and to win.

The anonymised verdicts (in French) are available below.

Jugement Tourcoing janvier 2026 licenciements abusifs 00
Jugement Tourcoing janvier 2026 licenciements abusifs 01
Jugement Tourcoing janvier 2026 licenciements abusifs 02

One industry, one fight – Video Game Unions Present a United Front Across Western Europe

"One industry one fight" - together with logos of Ver‧di, CSVI, FIOM-CGIL, GWUI Ireland, IWGB Game Workers and STJV

Game workers everywhere have many problems in common. Our jobs are under threat, we are denied a voice in our workplaces, and policies such as ‘return to office’ and tools like generative AI are being forced upon us, even though they degrade our working conditions.

We demand equity for all and stable careers; free from layoffs, free from the imposition of automated content creation, and free from authoritarian mismanagement.

Multinational companies already operate globally. Game workers already collaborate transnationally. It follows, then, that unions must also organise across borders.

Our unions met in Paris last month. Together, we protested in support of fellow workers fired by Rockstar Games for exercising their legal right to unionise. We shared knowledge, talked about strategies and techniques, and discussed solutions to the challenges we share. More importantly, our working group set out concrete actions for the near future.

From these meetings, one thing became absolutely clear: that together, workers can transform their jobs, their careers, and their lives for the better.

We can do something, and we will.

We vow to increase cooperation between our unions in both the short and long term, and to stay united in front of all that’s going on in our industry and the world.

Organise and fight for your rights!
Coordinadora Sindical del Videojuego – CGT (Spain)
FIOM-CGIL Milan Work Council (Italy)
ver‧di Game Devs Roundtable (Germany)
Game Workers Unite Ireland – FSU (Ireland)
IWGB Game Workers (United Kingdom)
Syndicat des Travailleureuses du Jeu Vidéo (France)

Logos of CSVI-CGT, FIOM-CGIL, ver‧di, GWU Ireland-FSU, IWGB Game Workers and STJV

Union bashing at Rockstar : an injury to one is an injury to all

Last week Rockstar Games, known for the GTA franchise, fired around thirty workers who where members of an IWGB union chat group on Discord. This act of retaliation against unions, unthinkable in the United Kingdom, is as unacceptable as it is pointless. Because nothing will douse workers’ aspirations toward justice, equality and respect.

Unions have always faced repression, the last resort of the weak to try to delay what is bound to happen. But it never stopped us, because our solidarity will always emerge stronger. By trying to silence workers, Rockstar will only strengthen the resolve of those who are demanding their due: shared wealth, decent wages, stable careers and recognition for their work.

The STJV stands with IWGB Game Workers and all workers at Rockstar, and will help any way we can. We demand immediate reintegration for all our fired comrades, in the United Kingdom and in Canada.

An injury to one is an injury to all

2025 negotiations on wages at Don’t Nod

NAO à Don't Nod - Un accord concluant : augmentations de salaire et passage cadre

Demanded since 2023, aborted in 2024 in favor of a layoffs plan (which came as a surprise), the annual mandatory negotiations (Négociations Annuelles Obligatoires or NAO) finally started last summer.

The STJV section at Don’t Nod is proud to announce that they reached an agreement on wages with the company.

Even though there is still much to do at the company to have healthy working conditions, to end the wage and career gap between women and men, and to end psycho-social risks, it is nonetheless a welcome step in the right direction, which we are happy about.

Here is what was agreed :

Wage increases

We obtained a global raise, which benefits low salaries at the company, with a gradual decrease in raise as the salaries get higher, and excludes the top 20% of salaries.

Workers in the first wage decile will get a 1300€ annual raise. The ones in the second decile will get a 1110€ annual raise, and so on up to the fifth to eighth decile which wil get a 775€ annual raise.

On top of that, workers will get individual raises, based on two budgets:

  • the first one to cover “individual performance”
  • the second one to (partially) correct the wage gaps in the company

Raising low salaries and reducing wage gaps are priorities for the STJV. It is unacceptable for companies to ask workers to work and live in Paris with barely more than the minimum wage, or that wage gaps between men and women occupying the same position still exist. It is unacceptable that the higher salaries at a company be 10 times higher than the lowest salaries.

“Cadre” status for everyone

We gained the “Cadre” status for all production and administration positions.

This status brings with it important benefits:

  • higher minimum wages
  • a better coverage during sick leaves
  • higher severance packages
  • recognition of our skills and expertise

It is one of the STJV’s historical demands, which courts regularly agree with.

After Amplitude, Don’t Nod is the second company to recognise that the just application of the Syntec national bargaining agreement means that everyone should have the “Cadre” status.. Good!

A clear and unequivocal pay scale will be added to job descriptions and future job offers.

Striking works!

The strike during the layoffs, started in november 2024 with a peak last january is still in everyone’s mind. It gained us an agreement on the layoffs, and it also showed the our colleagues know how to mobilise and strike.

The statistics department of the French Ministry of Work noted in 2022 that 62.8% of companies where workers went on strike in the last year reach at least one collective bargaining agreement, compared to 12.7% of the companies where no strike occured. We rest our case.

Let’s hope that negotiations on other topics will yield good results as well!✊

Comptes
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