GG25: one year after

Video game general strike : one year after. In the background, a picture from the GG25 rally in Paris in February 2025. At the bottom, the STJV and GG25 logos

Following a catastrophic assessment of the video game industry, the STJV set out a plan to make the industry better, including a call for a video game general strike.

The strike happened on the 13th of February 2025. It was joined by other unions present in the video game industry, including in other countries with coordinated strikes in Spain and Italy.

The turnout was huge, with more than 1000 workers attending the 9 rallies in France, and approximately 2000 workers going on strike during the day, 20% of the whole French video game industry. It showed how much workers are aware of our industry’s issues, and how much they want to take part in its management.

A little bit over a year later, we can only observe that the video game industry is not doing better. High up in their ivory towers, the executives managing the industry’s companies are still dead set on their self-destructive path. They keep taking out of touch decisions, hoping that problems will magically solve themselves and that profits will go up, probably. One could think that, to them, jobs, salaries and workers’ health are only management variables, but it would require that executives are able to manage anything in the first place.

On the opposite side, workers and unions keep mobilising and producing concrete work, hoping to save the industry from their bosses’ wrongdoings. The ongoing social movement at Ubisoft is a perfect example.

Let’s take a look back at the STJV’s progress on the orientations presented in January 2025.

Informing workers

  • We started work internally on a future survey of the industry, to concretely analyse jobs and working conditions in the video game industry.
  • We continued the production of guides and fact sheets, both for internal and public use, including ongoing work on the rights of freelancers and independent workers.
  • An internal training programme is being developed and should be deployed in 2026 if everything goes well.

Raising awareness among public authorities

  • Since the general strike in 2025, many contacts have been established with local representatives, to present the industry, its issues and its importance. These contacts were useful to help workers during strikes.
  • The STJV was able to advise national representatives while they were preparing to audition video game executives at the Assemblée Nationale and the Senate.

Reorganising video game productions

In addition to the constant discussions and debates taking place inside the STJV :

  • We worked on guidelines on generative AI, focused on the long term threat it poses for jobs and the video game industry.
  • We started work on workers cooperatives and small scale video game production initiatives, to study the options available and fight against the creation of an indie games petite bourgeoisie.

Making the fight international

  • The STJV actively took part in Uni Global and Uni Europa activities and congresses in 2025, and will keep doing so in 2026. Our goal is, at the international and interprofessional level, to present our structure and defend our conviction that unions must hold clear and radical positions if they don’t want to be destroyed by fascism.
  • We have been trying for months to help Palestinian video game workers to escape the ongoing genocide perpetrated by Israel, but we have been stuck by France’s refusal to ask for their evacuation.
  • With IWGB Game Workers, the STJV organised an European summit for video game unions at the end of 2025. It led to a joint declaration and a concrete plan for action between 6 video game unions across Europe, which should be implemented in 2026.
  • Game Workers Coalition (GWC), the interntational video game unions network, kept growing on all continents.

Creating and securing new rights

  • In 2025, we focused on efforts to increase our negotiating knowledge and skills, both by training workers’ representatives on collective bargaining, and by providing direct help to our union sections.
  • Our comrades at Don’t Nod managed to win professional recognition for the company’s workers, making it the second video game company with such global recognition after Amplitude. This status was also retroactively awarded to a worker by the labour courts.
  • Despite delaying tactics from Ubisoft, we gained, with the other unions present in the group, the recognition by a court of a de facto single entity grouping together all legal entities of Ubisoft in France.
  • Last year also saw the slow but steady emergence of a new right in the video game industry, with menstrual or short sickness paid leave being rolled out in several companies.

Afters several years of complete blockage by company executives, who only seem to understand force, the STJV encouraged its union sections and worker representatives to sue their companies to be able to exerce their rights. This call was duly noted, as the number of legal actions increased significantly in 2025. The STJV and worker representatives are raking in victory after victory on topics such as negotiations, labour law, harassment…

Video game workers did not rest on their laurels after the general strike of february 2025! On the contrary they showed that, despite facing many obstacles, it is possible to build a lasting movement to try to stabilise and improve a video game industry despised and trampled down by its own bosses.

Following the principle of the double besogne (double task), we will follow our orientations and implement the necessary actions to both improve working conditions in the short term, and make the video game sustainable in the long term through direct worker control.

Ishtar Games (part of Nacon) convicted three times by the labour court

Sur fond rouge et noir, à gauche de l'image, Phoenix Wright de la série Ace Attorney dans une posture triomphale, pointant du doigt vers l'avant de l'image. À droite, le texte "Victoire !" dans une fonte stylisée rappelant celle des interjections d'Ace Attorney. En bas de l'image, le logo STJV.

In August 2023, at least 6 workers at Ishtar Games (a studio belonging the Nacon group) were offered voluntary termination of their job. As the company was offering severance packages below the pay of a standard advance notice, 3 of these workers refused. A few weeks later, they were fired for « professional incompetence ».

With the STJV’s help, they took their case to the labour court, which gave its verdict last January. The court found that the 3 dismissals were without real cause, and therefore illegal. The company was sentenced to pay damages up to 7000 € for each case, approximately 25 000 € total, and to refund a month of unemployment benefits to the state.

Seeing this result, the STJV considers that the workers were right to stand up to the pressure of « voluntary » termination, as they now benefit from 3 months of advance notice pay (instead of 5 weeks), dismissal compensation, unemployment benefits due from the employer being paid back and damages for the harm they suffered.

The company did not appeal the verdict, meaning its conviction is final.

We are proud of this victory : company authoritarianism is over. A union and union dues allow us to defend ourselves, to defend others, and to win.

The anonymised verdicts (in French) are available below.

Jugement Tourcoing janvier 2026 licenciements abusifs 00
Jugement Tourcoing janvier 2026 licenciements abusifs 01
Jugement Tourcoing janvier 2026 licenciements abusifs 02

One industry, one fight – Video Game Unions Present a United Front Across Western Europe

"One industry one fight" - together with logos of Ver‧di, CSVI, FIOM-CGIL, GWUI Ireland, IWGB Game Workers and STJV

Game workers everywhere have many problems in common. Our jobs are under threat, we are denied a voice in our workplaces, and policies such as ‘return to office’ and tools like generative AI are being forced upon us, even though they degrade our working conditions.

We demand equity for all and stable careers; free from layoffs, free from the imposition of automated content creation, and free from authoritarian mismanagement.

Multinational companies already operate globally. Game workers already collaborate transnationally. It follows, then, that unions must also organise across borders.

Our unions met in Paris last month. Together, we protested in support of fellow workers fired by Rockstar Games for exercising their legal right to unionise. We shared knowledge, talked about strategies and techniques, and discussed solutions to the challenges we share. More importantly, our working group set out concrete actions for the near future.

From these meetings, one thing became absolutely clear: that together, workers can transform their jobs, their careers, and their lives for the better.

We can do something, and we will.

We vow to increase cooperation between our unions in both the short and long term, and to stay united in front of all that’s going on in our industry and the world.

Organise and fight for your rights!
Coordinadora Sindical del Videojuego – CGT (Spain)
FIOM-CGIL Milan Work Council (Italy)
ver‧di Game Devs Roundtable (Germany)
Game Workers Unite Ireland – FSU (Ireland)
IWGB Game Workers (United Kingdom)
Syndicat des Travailleureuses du Jeu Vidéo (France)

Logos of CSVI-CGT, FIOM-CGIL, ver‧di, GWU Ireland-FSU, IWGB Game Workers and STJV

Union bashing at Rockstar : an injury to one is an injury to all

Last week Rockstar Games, known for the GTA franchise, fired around thirty workers who where members of an IWGB union chat group on Discord. This act of retaliation against unions, unthinkable in the United Kingdom, is as unacceptable as it is pointless. Because nothing will douse workers’ aspirations toward justice, equality and respect.

Unions have always faced repression, the last resort of the weak to try to delay what is bound to happen. But it never stopped us, because our solidarity will always emerge stronger. By trying to silence workers, Rockstar will only strengthen the resolve of those who are demanding their due: shared wealth, decent wages, stable careers and recognition for their work.

The STJV stands with IWGB Game Workers and all workers at Rockstar, and will help any way we can. We demand immediate reintegration for all our fired comrades, in the United Kingdom and in Canada.

An injury to one is an injury to all

2025 negotiations on wages at Don’t Nod

NAO à Don't Nod - Un accord concluant : augmentations de salaire et passage cadre

Demanded since 2023, aborted in 2024 in favor of a layoffs plan (which came as a surprise), the annual mandatory negotiations (Négociations Annuelles Obligatoires or NAO) finally started last summer.

The STJV section at Don’t Nod is proud to announce that they reached an agreement on wages with the company.

Even though there is still much to do at the company to have healthy working conditions, to end the wage and career gap between women and men, and to end psycho-social risks, it is nonetheless a welcome step in the right direction, which we are happy about.

Here is what was agreed :

Wage increases

We obtained a global raise, which benefits low salaries at the company, with a gradual decrease in raise as the salaries get higher, and excludes the top 20% of salaries.

Workers in the first wage decile will get a 1300€ annual raise. The ones in the second decile will get a 1110€ annual raise, and so on up to the fifth to eighth decile which wil get a 775€ annual raise.

On top of that, workers will get individual raises, based on two budgets:

  • the first one to cover “individual performance”
  • the second one to (partially) correct the wage gaps in the company

Raising low salaries and reducing wage gaps are priorities for the STJV. It is unacceptable for companies to ask workers to work and live in Paris with barely more than the minimum wage, or that wage gaps between men and women occupying the same position still exist. It is unacceptable that the higher salaries at a company be 10 times higher than the lowest salaries.

“Cadre” status for everyone

We gained the “Cadre” status for all production and administration positions.

This status brings with it important benefits:

  • higher minimum wages
  • a better coverage during sick leaves
  • higher severance packages
  • recognition of our skills and expertise

It is one of the STJV’s historical demands, which courts regularly agree with.

After Amplitude, Don’t Nod is the second company to recognise that the just application of the Syntec national bargaining agreement means that everyone should have the “Cadre” status.. Good!

A clear and unequivocal pay scale will be added to job descriptions and future job offers.

Striking works!

The strike during the layoffs, started in november 2024 with a peak last january is still in everyone’s mind. It gained us an agreement on the layoffs, and it also showed the our colleagues know how to mobilise and strike.

The statistics department of the French Ministry of Work noted in 2022 that 62.8% of companies where workers went on strike in the last year reach at least one collective bargaining agreement, compared to 12.7% of the companies where no strike occured. We rest our case.

Let’s hope that negotiations on other topics will yield good results as well!✊

Starbreeze: 17 labour court complaints against unjustified closing of the Paris office

J'accuse ! Communiqué from ex-starbreeze paris employees

The STJV relays this message from ex-Starbreeze Paris employees, and is in full support of their demands.

On January 10th 2025, Starbreeze Management announced to all 23 employees of its french subsidiary Starbreeze Paris the start of a procedure aiming at closing this entity and laying off all of its staff. All of these workers were assigned to the studio’s games projects such as Payday2, Payday3, and the more recent project Baxter, just like Starbreeze employees in Stockholm.

This cessation of activity only exists in theory, as the swedish parent company is recreating similar positions in Stockholm. Starbreeze is comfortable with this strategy, and even proudly claimed in its Q4 2024 shareholders-aimed report that closing foreign subsidiaries will optimize the group’s market value. This decision was unilateral, discussions with Starbreeze Paris staff representatives were strictly limited to presenting a plan that was not up for discussion.

This decision is a dubious strategic move, losing the most technically competent personnel with years of expertise and accumulated company knowledge is hardly viable.
This decision shows total disrespect towards the affected employees that see their career come to a brutal halt : absolutely no compensation other than the bare legal minimum was offered, and management even refused to pay for arrears of employee expenses linked to the use of their personal space in an all-remote company.
This decision is illegal : the parent company Starbreeze AB, being the real employer of all 23 dismissed workers, did not stop any activity and shows culpable carelessness as it cannot justify the layoffs by anything else than aiming at lowering personnel cost to increase its profitability.

This kind of action has sadly become more frequent within the big companies of the video game industry, forgoing all respect towards those who create and build the games.

Ex-employees of Starbreeze Paris do not accept this state of affairs and in consequence have united and filed 17 complaints with the competent court in order to overturn these abusive layoffs.

With this example, we want to establish that the video game industry does not exist above the law. We strongly encourage other workers in the field to organize and fight for their rights in order to end this kind of practice.

October 2, 2025: Strike and protests for social justice, for our living standards and our jobs

After the massive and successful mobilisations on September 10 and 18, the government and employers remain unable to address workers’ demands.

At the national level, the new prime minister met with trade unions but did nothing but stir up empty rhetoric, failing to respond to the needs of those who drive the economy and actually produce economic value, or of those — often the same people — who need national solidarity to survive and live decently.

In the video game industry, our antisocial bosses continue to bury their heads in the sand, hoping that by loudly ignoring the industry’s problems and their own incompetence, they will magically be able to continue making video games without changing anything. Meanwhile, workers are being squeezed harder and harder, as their jobs disappear and their living conditions deteriorate.

We demand social justice and decent living conditions for everyone, and as such, the STJV is joining the interunion coalition in calling on all video game workers to strike and mobilise on October 2. We want:

  • The abandonment of the entire budget plan inherited from Bayrou
  • The redistribution of wealth through higher taxation of the rich (in particular a floor tax on wealth) and an active fight against the financialisation of the economy
  • Real oversight of public aid to private companies and the conditioning of such aid on social and environmental targets
  • A significant increase in the budgets allocated to public services, especially healthcare
  • The legal retirement age to be set at 60
  • Significant penalties for companies that break the law, and individual accountability for their executives
  • Concrete measures to limit layoffs, which have become nothing more than budgetary measures to protect the lifestyle of employers
  • Open borders, the regularisation of undocumented migrants and the admission of all refugees from war zones or dictatorships
  • Active measures, including economic sanctions against the Israeli state, to end the genocide in Gaza

These days of strike action are important for national mobilisation, but on their own, these one-off days will not solve the problems that workers face on a daily basis. We encourage everyone to take advantage of this new day of mobilisation to discuss issues among workers, between companies and between organisations, in order to link the national struggle with the fight in our workplaces and our daily lives. Let’s meet at our workplaces, at demonstrations, in cafés, in bars, online… wherever we have the opportunity to discuss and reflect together on our needs and our future.

This call covers the STJV’s field of action in the private sector, and therefore applies to any person employed by a video game publishing, distribution, services and/or creation company – whatever their position or status and whatever their company’s area of activity (games, consoles, mobile, serious games, VR/AR, game engines, marketing services, streaming, derivative products, esports, online content creation, etc.) – as well as to all teachers working in private schools in video game-related courses. As this is a national strike call, no action is necessary to go on strike: just don’t go to work.

We make, we produce: we decide!

Call for strike action from September 10 to September 18: faced with a governmental deadlock, let’s take the high road!

On a black background crossed by a red torn sheet effect, at the top of the image the title Call for a strike. Under that the dates from the 10th to the 18th of september. To the left of the text, a row a angry Pikmins in revendicative stances (fists raised or on their hips). To the right of that image, the slogan: Faced with governmental deadlock, let's choose the high road! At the bottom of the image, centered, the STJV's logotype.

The announcement of the French 2026 budget was made, as has become customary, through ‘leaks’ to the press, which served as a way of gauging reactions. It went on throughout the summer, some of the measures tested this way being truly staggering. The Bayrou government is effectively proposing a budget that amounts to social assault. It includes, among other things:

  • The abolition of two public holidays without compensation, including May 8th, commemorating, should we remind the Prime Minister, the surrender of the Nazi regime;
  • The lengthening of the waiting period for sick leave, even though the health consequences of the coronavirus pandemic remain poorly understood yet entirely tangible (see what even liberal think tanks (🇫🇷) have to say on the matter);
    • Let us not forget that the lack of healthcare is very much linked to even more serious consequences: it is not only a setback in terms of rights, but also a real attack on workers’ health.
  • New attacks on the unemployment insurance system, with the government’s sole aim being to remove people from the lists, in order to no longer pay them benefits nor include them in the official figures, rather than to solve this supposed ‘problem’;
  • The plan for a ‘blank year’ for the state budget, i․e. a freeze of all budgets and social benefits, resulting in:
    • A decline in the resources of our already severely bled dry healthcare system;
    • A drop in the education budget, already battered by numerous successive governments;
    • A rollback on culture, on the environment, on all the necessary allowances to maintain a decent life for everyone;
    • But of course, an effort purely focused on military budgets (the only future prospects for a government in dire straits?).

An assault implies an agressor, and its victims. Here, the target is clear: it is the working class. People with disabilities, immigrants with or without papers, and workers, salaried or otherwise. These are the people who produce real value in the economy, unlike the idle class: major shareholders who mostly inherit their position and know nothing else but to grow their capital, to ensure a head start for their offspring and spare a few crumbs for their lackeys.

Our rulers choose to persecute the poor, the unemployed and the sick – sick with diseases that the state allows to proliferate. But more generally, ‘the French’ are accused of being responsible for the debt… while the idle rich are suspiciously absent from the efforts requested from the rest of the population, and spoiled with €211 billion in public funds going to businesses (🇫🇷), much of it without any real or verifiable quid pro quo…

What about the video game industry?

Our industry is not isolated from the rest of the economy. We too are proletarians, and we too contribute to an economy that each year pays us back a little less of the value we create. Video game workers massively mobilised this year during the video game general strike, during which we already described how our industry is being ruined by managers and bosses more interested in short-term profits, at any cost, than in workers’ health and the fair distribution of wealth.

As a thank you for their efforts, workers are being laid off. We also had to support our comrades at Don’t Nod facing an unprecedented redundancy plan in the French video game industry. In so many other companies, ‘social dialogue’ boils down to a chilling monologue, as is the case at Virtuos where conflict is rife, in a highly successful company that yet still dares to sack employees.

As for business support, the industry is not lacking since, in addition to benefiting from the Research Tax Credit (CIR), video games companies also have their own system, the Video Game Tax Credit (CIJV). The latter was pretty much all the industry executives talked about (🇫🇷) during their hearing by the French Parliament last March.

What can we do?

Faced with this negligence on the part of these so-called leaders, who only want this title to get power over others, whether in government or in business, we must show that we are rising up. Not only against unfair measures such as this indecent budget, not only to defend social gains such as social security and, more broadly, the French welfare model, but also to conquer new rights and a dignified life.

The current model has run its course and, in its final gasp, wants to take everything away from us. It is up to us all to take back what has always belonged to us: control of our own destinies.

As such, the STJV calls not only for workers to join the protests on September 10, a date which arose from a citizen initiative that we enthusiastically support, and on September 18, called by all national unions, but also for them to take part in the many actions that will take place in between and afterwards. Therefore, the Syndicat des Travailleureuses du Jeu Vidéo is calling for a strike in the video game industry from September 10 to September 18.

This call covers the STJV’s field of action in the private sector, and therefore applies to any person employed by a video game publishing, distribution, services and/or creation company – whatever their position or status and whatever their company’s area of activity (games, consoles, mobile, serious games, VR/AR, game engines, marketing services, streaming, derivative products, esports, online content creation, etc.) – as well as to all teachers working in private schools in video game-related courses. As this is a national strike call, no action is necessary to go on strike: just don’t go to work.

As we said on May Day : we make, we produce, we decide!

At Spiders, layoffs as a thank you for a job well done

On a red and black background, at the top of the image, the title « SPIDERS » in capital letters. On the right, a drawing of Aegis, the protagonist for the game Steelrising, from the Spiders studio. At the center, the text « Layoffs as a thank you for a job well done ». At the bottom of the image, the STJV logo.

This is a communication from our union section at Spiders.

On July 17, the COO and de facto director of Spiders announced a plan for layoffs. Presented to workers’ representatives the day before, it planned to fire 9 workers, exactly the number to, in theory, avoid having to negotiate with unions.

On August 18, after changes and talks with workers’ representatives, the « restructuration » plan at Spiders includes 7 layoffs and the overall cut of 25 jobs, which where either vacant at the time or which workers left voluntarily. These layoffs and cuts include the only UX/UI designer position, half of the managers in the Art and Design teams, the financial director position, nearly half of all environment artists and animators… These cuts add to the long list of workers leaving the company in the past year.

This layoffs plan has been prepared in secret and still lacks justification. A few months ago, Anne Devouassoux was still reassuring workers, looking them right in the eye, telling them not to worry even though it appears layoffs were already being planned. No one at the company, including managers, was informed of the layoffs more than a few days in advance. To this day, the company still refuses to communicate the details of this ongoing plan, even to the people at risk of being laid off !

On July 24, more than half of the workers at Spiders took part in meetings on Spiders’ future. These were organised in the context of a strike to demand the cancellation of the layoffs. The discussions proved, once again, that everybody is aware of Spiders’ problems and wants to change things, and has been for year. Sadly, workers are constantly refused the opportunity to do so, and instead continue to endure errors in management from Spiders and Nacon.

The value of a company lies in its workers, who are actually creating games. Laying them off is unacceptable and something which, considering the bad management, we oppose strongly. Workers at Spiders must not suffer from the ill-advised decisions of its COO and the Nacon group. Workers’ demands about the layoffs and the mismanagement of the studio, drawn up during the July 24 strike but similar to demands from the past years, have been sent the next day to management but are still waiting for an answer from the company.

Despite a harrowing production on GreedFall 2, and the cancellation of a promising project which finally brought necessary changes, Spiders’ workers are confident in their ability to create good games at Spiders. We hope that the COO and Nacon share the workers’ desire to make the company durable and the productions better. They will not prove it by treating workers this way, by laying them off and by degrading their working conditions, but by ceasing to create barriers to their work.

For the time being, you can help workers at Spiders by expressing your support, and by sending words of encouragement at . We ask you to please be polite and to not insult, harass or threaten anyone, at Nacon or at Spiders, our community manager colleagues have a hard enough job already.

Open letter from the Arkane Studios union section to Microsoft’s and its subsidiaries’ management

On a dark background with a red accent, at the top of the image "Open letter". Underneath, "to Arkane's leadership". To the right of the image, the character Julianna who holds in one hand a megaphone, in the other a Palestinian flag, and her right foot is sitting on an Xbox.

Introduction

This letter is addressed to our direction at Arkane Studios, as well as the entities above, being the heads of Zenimax, Microsoft Gaming and the overall Microsoft group. It follows the call to Boycott Xbox products issued by BDS on April 10th, 2025, as well as the IOF Off Azure! Petition, and want to cast light on how this situation could affect our reputation and work, and ask Microsoft to take the appropriate measure to solve this issue.

The Genocide on Gaza and BDS

BDS (Boycott, Divestment, Sanctions) is a Palestinian led movement launched in 2005 to support the rights of Palestinians to live a normal life, and to be entitled to the same rights as anyone else.

Those rights have been denied for decades by the oppression, occupation and colonization of the Israeli regime. Moreover, during the last nineteen months, this colonization openly became a genocide. As of the writing of this letter, more than 60 000 people were recorded killed, at least 74% of which were civilians. The real number is likely much higher. 217 Journalists died according to the International Federation of Journalists, making it the deadliest conflict for journalists in the 21st century. While the palestinians are starving, the Israeli regime has been denying any humanitarian help to the Gazans for months now, trying to get control over it and how it would be distributed, against all international laws. Overall, Israeli policies and actions have been violating repetitively the international laws and treaties, promoting torture, violence, deportation and destruction.

In an attempt to fight back, the BDS movement has been, for years, issuing campaigns trying to focus the public attention to pressure government and companies to stop collaborating with the Israeli government. Thanks to their international network, those call to boycott have proven massive, and made companies yield multiple times. Even us, at Microsoft, have already been subject to a previous boycott in 2020, which proved successful and led to the withdrawal of Microsoft from AnyVision, an Israeli tech company specialized in facial recognition algorithm, which has been used to secretly keep Palestinians under surveillance.

Microsoft’s Xbox Boycott

On April 10th, 2025, BDS announced a new boycott campaign, targeting the Xbox gaming products, both hardware and software.

They chose to do so to cast light on how the Israeli military has been using Microsoft services to help out on its genocidal assault on Palestinian, as it’s been revealed by the Associated Press. Microsoft has continued, and reinforced, their collaboration with the Israeli military in the last years, providing both cloud services through their Azure service, as well as AI systems to accelerate and automate their crimes, which, as an example, have been revealed to be used to help define bombing targets. In a post on their blog, even Microsoft has been stating that “[…] Microsoft does not have visibility into how customers use our software on their own servers or other devices.” For all those reasons, and a lot more, BDS chose to call for a massive boycott over Microsoft product, as they ask for Microsoft to stop supporting the Israeli military in their destruction of Palestine.

Support of IOF Off Azure Petition

In addition to that boycott, since May 2024, more than two thousand workers at Microsoft studios have signed the “No Azure for Apartheid” petition, demanding Microsoft to cut all their ties with the Israeli Army, as well as asking to have a third-party independent audit of our contract, services and product to make sure they are not involved in any human right violation, be it in Gaza, or elsewhere. But Microsoft have been turning a blind eye to demands from its own team. Even worst, multiple persons, trying to raise awareness of the situation in Gaza and Microsoft implication in it have been terminated.

Microsoft has a responsibility toward its employees, as we have one toward the company. As stated in the company’s commitment to human rights, and regularly used in the company talk points, “Microsoft is committed to protecting fundamental rights”. But so far, Microsoft has failed both its teams & its customers by being actively complicit of the invasion and war crimes happening in Gaza. If those « core values » are more then just a talking points to sell more products, it is now more than due time for Microsoft to commit to them.

We Demand that Microsoft takes their responsabilities and put an end to this.

Arkane Studios’ STJV section joins BDS and the No Azure for Apartheid in their demands for Microsoft to stop supporting the Israeli regime. We think that Microsoft has no place being accomplice of a genocide, and as Microsoft employees, we don’t want to be part of this sinister project for Gaza. Moreover, we think it’s our responsibility, as tech workers, to raise the alarm, and to ensure that our technologies are used to make the voices of the oppressed heard, and not facilitate their demise.
Finally, in a more direct manner, we think this could very well affect our life directly, by reducing the audience for our games, thus directly compromising the viability of Xbox Games, and, in the long run, our very own jobs.

In order to ensure the future of the Palestinian society, we join No Azure for Apartheid in their demands: