2025 negotiations on wages at Don’t Nod

NAO à Don't Nod - Un accord concluant : augmentations de salaire et passage cadre

Demanded since 2023, aborted in 2024 in favor of a layoffs plan (which came as a surprise), the annual mandatory negotiations (Négociations Annuelles Obligatoires or NAO) finally started last summer.

The STJV section at Don’t Nod is proud to announce that they reached an agreement on wages with the company.

Even though there is still much to do at the company to have healthy working conditions, to end the wage and career gap between women and men, and to end psycho-social risks, it is nonetheless a welcome step in the right direction, which we are happy about.

Here is what was agreed :

Wage increases

We obtained a global raise, which benefits low salaries at the company, with a gradual decrease in raise as the salaries get higher, and excludes the top 20% of salaries.

Workers in the first wage decile will get a 1300€ annual raise. The ones in the second decile will get a 1110€ annual raise, and so on up to the fifth to eighth decile which wil get a 775€ annual raise.

On top of that, workers will get individual raises, based on two budgets:

  • the first one to cover “individual performance”
  • the second one to (partially) correct the wage gaps in the company

Raising low salaries and reducing wage gaps are priorities for the STJV. It is unacceptable for companies to ask workers to work and live in Paris with barely more than the minimum wage, or that wage gaps between men and women occupying the same position still exist. It is unacceptable that the higher salaries at a company be 10 times higher than the lowest salaries.

“Cadre” status for everyone

We gained the “Cadre” status for all production and administration positions.

This status brings with it important benefits:

  • higher minimum wages
  • a better coverage during sick leaves
  • higher severance packages
  • recognition of our skills and expertise

It is one of the STJV’s historical demands, which courts regularly agree with.

After Amplitude, Don’t Nod is the second company to recognise that the just application of the Syntec national bargaining agreement means that everyone should have the “Cadre” status.. Good!

A clear and unequivocal pay scale will be added to job descriptions and future job offers.

Striking works!

The strike during the layoffs, started in november 2024 with a peak last january is still in everyone’s mind. It gained us an agreement on the layoffs, and it also showed the our colleagues know how to mobilise and strike.

The statistics department of the French Ministry of Work noted in 2022 that 62.8% of companies where workers went on strike in the last year reach at least one collective bargaining agreement, compared to 12.7% of the companies where no strike occured. We rest our case.

Let’s hope that negotiations on other topics will yield good results as well!✊

Starbreeze: 17 labour court complaints against unjustified closing of the Paris office

J'accuse ! Communiqué from ex-starbreeze paris employees

The STJV relays this message from ex-Starbreeze Paris employees, and is in full support of their demands.

On January 10th 2025, Starbreeze Management announced to all 23 employees of its french subsidiary Starbreeze Paris the start of a procedure aiming at closing this entity and laying off all of its staff. All of these workers were assigned to the studio’s games projects such as Payday2, Payday3, and the more recent project Baxter, just like Starbreeze employees in Stockholm.

This cessation of activity only exists in theory, as the swedish parent company is recreating similar positions in Stockholm. Starbreeze is comfortable with this strategy, and even proudly claimed in its Q4 2024 shareholders-aimed report that closing foreign subsidiaries will optimize the group’s market value. This decision was unilateral, discussions with Starbreeze Paris staff representatives were strictly limited to presenting a plan that was not up for discussion.

This decision is a dubious strategic move, losing the most technically competent personnel with years of expertise and accumulated company knowledge is hardly viable.
This decision shows total disrespect towards the affected employees that see their career come to a brutal halt : absolutely no compensation other than the bare legal minimum was offered, and management even refused to pay for arrears of employee expenses linked to the use of their personal space in an all-remote company.
This decision is illegal : the parent company Starbreeze AB, being the real employer of all 23 dismissed workers, did not stop any activity and shows culpable carelessness as it cannot justify the layoffs by anything else than aiming at lowering personnel cost to increase its profitability.

This kind of action has sadly become more frequent within the big companies of the video game industry, forgoing all respect towards those who create and build the games.

Ex-employees of Starbreeze Paris do not accept this state of affairs and in consequence have united and filed 17 complaints with the competent court in order to overturn these abusive layoffs.

With this example, we want to establish that the video game industry does not exist above the law. We strongly encourage other workers in the field to organize and fight for their rights in order to end this kind of practice.

October 2, 2025: Strike and protests for social justice, for our living standards and our jobs

After the massive and successful mobilisations on September 10 and 18, the government and employers remain unable to address workers’ demands.

At the national level, the new prime minister met with trade unions but did nothing but stir up empty rhetoric, failing to respond to the needs of those who drive the economy and actually produce economic value, or of those — often the same people — who need national solidarity to survive and live decently.

In the video game industry, our antisocial bosses continue to bury their heads in the sand, hoping that by loudly ignoring the industry’s problems and their own incompetence, they will magically be able to continue making video games without changing anything. Meanwhile, workers are being squeezed harder and harder, as their jobs disappear and their living conditions deteriorate.

We demand social justice and decent living conditions for everyone, and as such, the STJV is joining the interunion coalition in calling on all video game workers to strike and mobilise on October 2. We want:

  • The abandonment of the entire budget plan inherited from Bayrou
  • The redistribution of wealth through higher taxation of the rich (in particular a floor tax on wealth) and an active fight against the financialisation of the economy
  • Real oversight of public aid to private companies and the conditioning of such aid on social and environmental targets
  • A significant increase in the budgets allocated to public services, especially healthcare
  • The legal retirement age to be set at 60
  • Significant penalties for companies that break the law, and individual accountability for their executives
  • Concrete measures to limit layoffs, which have become nothing more than budgetary measures to protect the lifestyle of employers
  • Open borders, the regularisation of undocumented migrants and the admission of all refugees from war zones or dictatorships
  • Active measures, including economic sanctions against the Israeli state, to end the genocide in Gaza

These days of strike action are important for national mobilisation, but on their own, these one-off days will not solve the problems that workers face on a daily basis. We encourage everyone to take advantage of this new day of mobilisation to discuss issues among workers, between companies and between organisations, in order to link the national struggle with the fight in our workplaces and our daily lives. Let’s meet at our workplaces, at demonstrations, in cafés, in bars, online… wherever we have the opportunity to discuss and reflect together on our needs and our future.

This call covers the STJV’s field of action in the private sector, and therefore applies to any person employed by a video game publishing, distribution, services and/or creation company – whatever their position or status and whatever their company’s area of activity (games, consoles, mobile, serious games, VR/AR, game engines, marketing services, streaming, derivative products, esports, online content creation, etc.) – as well as to all teachers working in private schools in video game-related courses. As this is a national strike call, no action is necessary to go on strike: just don’t go to work.

We make, we produce: we decide!

Call for strike action from September 10 to September 18: faced with a governmental deadlock, let’s take the high road!

On a black background crossed by a red torn sheet effect, at the top of the image the title Call for a strike. Under that the dates from the 10th to the 18th of september. To the left of the text, a row a angry Pikmins in revendicative stances (fists raised or on their hips). To the right of that image, the slogan: Faced with governmental deadlock, let's choose the high road! At the bottom of the image, centered, the STJV's logotype.

The announcement of the French 2026 budget was made, as has become customary, through ‘leaks’ to the press, which served as a way of gauging reactions. It went on throughout the summer, some of the measures tested this way being truly staggering. The Bayrou government is effectively proposing a budget that amounts to social assault. It includes, among other things:

  • The abolition of two public holidays without compensation, including May 8th, commemorating, should we remind the Prime Minister, the surrender of the Nazi regime;
  • The lengthening of the waiting period for sick leave, even though the health consequences of the coronavirus pandemic remain poorly understood yet entirely tangible (see what even liberal think tanks (🇫🇷) have to say on the matter);
    • Let us not forget that the lack of healthcare is very much linked to even more serious consequences: it is not only a setback in terms of rights, but also a real attack on workers’ health.
  • New attacks on the unemployment insurance system, with the government’s sole aim being to remove people from the lists, in order to no longer pay them benefits nor include them in the official figures, rather than to solve this supposed ‘problem’;
  • The plan for a ‘blank year’ for the state budget, i․e. a freeze of all budgets and social benefits, resulting in:
    • A decline in the resources of our already severely bled dry healthcare system;
    • A drop in the education budget, already battered by numerous successive governments;
    • A rollback on culture, on the environment, on all the necessary allowances to maintain a decent life for everyone;
    • But of course, an effort purely focused on military budgets (the only future prospects for a government in dire straits?).

An assault implies an agressor, and its victims. Here, the target is clear: it is the working class. People with disabilities, immigrants with or without papers, and workers, salaried or otherwise. These are the people who produce real value in the economy, unlike the idle class: major shareholders who mostly inherit their position and know nothing else but to grow their capital, to ensure a head start for their offspring and spare a few crumbs for their lackeys.

Our rulers choose to persecute the poor, the unemployed and the sick – sick with diseases that the state allows to proliferate. But more generally, ‘the French’ are accused of being responsible for the debt… while the idle rich are suspiciously absent from the efforts requested from the rest of the population, and spoiled with €211 billion in public funds going to businesses (🇫🇷), much of it without any real or verifiable quid pro quo…

What about the video game industry?

Our industry is not isolated from the rest of the economy. We too are proletarians, and we too contribute to an economy that each year pays us back a little less of the value we create. Video game workers massively mobilised this year during the video game general strike, during which we already described how our industry is being ruined by managers and bosses more interested in short-term profits, at any cost, than in workers’ health and the fair distribution of wealth.

As a thank you for their efforts, workers are being laid off. We also had to support our comrades at Don’t Nod facing an unprecedented redundancy plan in the French video game industry. In so many other companies, ‘social dialogue’ boils down to a chilling monologue, as is the case at Virtuos where conflict is rife, in a highly successful company that yet still dares to sack employees.

As for business support, the industry is not lacking since, in addition to benefiting from the Research Tax Credit (CIR), video games companies also have their own system, the Video Game Tax Credit (CIJV). The latter was pretty much all the industry executives talked about (🇫🇷) during their hearing by the French Parliament last March.

What can we do?

Faced with this negligence on the part of these so-called leaders, who only want this title to get power over others, whether in government or in business, we must show that we are rising up. Not only against unfair measures such as this indecent budget, not only to defend social gains such as social security and, more broadly, the French welfare model, but also to conquer new rights and a dignified life.

The current model has run its course and, in its final gasp, wants to take everything away from us. It is up to us all to take back what has always belonged to us: control of our own destinies.

As such, the STJV calls not only for workers to join the protests on September 10, a date which arose from a citizen initiative that we enthusiastically support, and on September 18, called by all national unions, but also for them to take part in the many actions that will take place in between and afterwards. Therefore, the Syndicat des Travailleureuses du Jeu Vidéo is calling for a strike in the video game industry from September 10 to September 18.

This call covers the STJV’s field of action in the private sector, and therefore applies to any person employed by a video game publishing, distribution, services and/or creation company – whatever their position or status and whatever their company’s area of activity (games, consoles, mobile, serious games, VR/AR, game engines, marketing services, streaming, derivative products, esports, online content creation, etc.) – as well as to all teachers working in private schools in video game-related courses. As this is a national strike call, no action is necessary to go on strike: just don’t go to work.

As we said on May Day : we make, we produce, we decide!

At Spiders, layoffs as a thank you for a job well done

On a red and black background, at the top of the image, the title « SPIDERS » in capital letters. On the right, a drawing of Aegis, the protagonist for the game Steelrising, from the Spiders studio. At the center, the text « Layoffs as a thank you for a job well done ». At the bottom of the image, the STJV logo.

This is a communication from our union section at Spiders.

On July 17, the COO and de facto director of Spiders announced a plan for layoffs. Presented to workers’ representatives the day before, it planned to fire 9 workers, exactly the number to, in theory, avoid having to negotiate with unions.

On August 18, after changes and talks with workers’ representatives, the « restructuration » plan at Spiders includes 7 layoffs and the overall cut of 25 jobs, which where either vacant at the time or which workers left voluntarily. These layoffs and cuts include the only UX/UI designer position, half of the managers in the Art and Design teams, the financial director position, nearly half of all environment artists and animators… These cuts add to the long list of workers leaving the company in the past year.

This layoffs plan has been prepared in secret and still lacks justification. A few months ago, Anne Devouassoux was still reassuring workers, looking them right in the eye, telling them not to worry even though it appears layoffs were already being planned. No one at the company, including managers, was informed of the layoffs more than a few days in advance. To this day, the company still refuses to communicate the details of this ongoing plan, even to the people at risk of being laid off !

On July 24, more than half of the workers at Spiders took part in meetings on Spiders’ future. These were organised in the context of a strike to demand the cancellation of the layoffs. The discussions proved, once again, that everybody is aware of Spiders’ problems and wants to change things, and has been for year. Sadly, workers are constantly refused the opportunity to do so, and instead continue to endure errors in management from Spiders and Nacon.

The value of a company lies in its workers, who are actually creating games. Laying them off is unacceptable and something which, considering the bad management, we oppose strongly. Workers at Spiders must not suffer from the ill-advised decisions of its COO and the Nacon group. Workers’ demands about the layoffs and the mismanagement of the studio, drawn up during the July 24 strike but similar to demands from the past years, have been sent the next day to management but are still waiting for an answer from the company.

Despite a harrowing production on GreedFall 2, and the cancellation of a promising project which finally brought necessary changes, Spiders’ workers are confident in their ability to create good games at Spiders. We hope that the COO and Nacon share the workers’ desire to make the company durable and the productions better. They will not prove it by treating workers this way, by laying them off and by degrading their working conditions, but by ceasing to create barriers to their work.

For the time being, you can help workers at Spiders by expressing your support, and by sending words of encouragement at . We ask you to please be polite and to not insult, harass or threaten anyone, at Nacon or at Spiders, our community manager colleagues have a hard enough job already.

Open letter from the Arkan Studios union section to Microsoft’s and its subsidiaries’ management

On a dark background with a red accent, at the top of the image "Open letter". Underneath, "to Arkane's leadership". To the right of the image, the character Julianna who holds in one hand a megaphone, in the other a Palestinian flag, and her right foot is sitting on an Xbox.

Introduction

This letter is addressed to our direction at Arkane Studios, as well as the entities above, being the heads of Zenimax, Microsoft Gaming and the overall Microsoft group. It follows the call to Boycott Xbox products issued by BDS on April 10th, 2025, as well as the IOF Off Azure! Petition, and want to cast light on how this situation could affect our reputation and work, and ask Microsoft to take the appropriate measure to solve this issue.

The Genocide on Gaza and BDS

BDS (Boycott, Divestment, Sanctions) is a Palestinian led movement launched in 2005 to support the rights of Palestinians to live a normal life, and to be entitled to the same rights as anyone else.

Those rights have been denied for decades by the oppression, occupation and colonization of the Israeli regime. Moreover, during the last nineteen months, this colonization openly became a genocide. As of the writing of this letter, more than 60 000 people were recorded killed, at least 74% of which were civilians. The real number is likely much higher. 217 Journalists died according to the International Federation of Journalists, making it the deadliest conflict for journalists in the 21st century. While the palestinians are starving, the Israeli regime has been denying any humanitarian help to the Gazans for months now, trying to get control over it and how it would be distributed, against all international laws. Overall, Israeli policies and actions have been violating repetitively the international laws and treaties, promoting torture, violence, deportation and destruction.

In an attempt to fight back, the BDS movement has been, for years, issuing campaigns trying to focus the public attention to pressure government and companies to stop collaborating with the Israeli government. Thanks to their international network, those call to boycott have proven massive, and made companies yield multiple times. Even us, at Microsoft, have already been subject to a previous boycott in 2020, which proved successful and led to the withdrawal of Microsoft from AnyVision, an Israeli tech company specialized in facial recognition algorithm, which has been used to secretly keep Palestinians under surveillance.

Microsoft’s Xbox Boycott

On April 10th, 2025, BDS announced a new boycott campaign, targeting the Xbox gaming products, both hardware and software.

They chose to do so to cast light on how the Israeli military has been using Microsoft services to help out on its genocidal assault on Palestinian, as it’s been revealed by the Associated Press. Microsoft has continued, and reinforced, their collaboration with the Israeli military in the last years, providing both cloud services through their Azure service, as well as AI systems to accelerate and automate their crimes, which, as an example, have been revealed to be used to help define bombing targets. In a post on their blog, even Microsoft has been stating that “[…] Microsoft does not have visibility into how customers use our software on their own servers or other devices.” For all those reasons, and a lot more, BDS chose to call for a massive boycott over Microsoft product, as they ask for Microsoft to stop supporting the Israeli military in their destruction of Palestine.

Support of IOF Off Azure Petition

In addition to that boycott, since May 2024, more than two thousand workers at Microsoft studios have signed the “No Azure for Apartheid” petition, demanding Microsoft to cut all their ties with the Israeli Army, as well as asking to have a third-party independent audit of our contract, services and product to make sure they are not involved in any human right violation, be it in Gaza, or elsewhere. But Microsoft have been turning a blind eye to demands from its own team. Even worst, multiple persons, trying to raise awareness of the situation in Gaza and Microsoft implication in it have been terminated.

Microsoft has a responsibility toward its employees, as we have one toward the company. As stated in the company’s commitment to human rights, and regularly used in the company talk points, “Microsoft is committed to protecting fundamental rights”. But so far, Microsoft has failed both its teams & its customers by being actively complicit of the invasion and war crimes happening in Gaza. If those « core values » are more then just a talking points to sell more products, it is now more than due time for Microsoft to commit to them.

We Demand that Microsoft takes their responsabilities and put an end to this.

Arkane Studios’ STJV section joins BDS and the No Azure for Apartheid in their demands for Microsoft to stop supporting the Israeli regime. We think that Microsoft has no place being accomplice of a genocide, and as Microsoft employees, we don’t want to be part of this sinister project for Gaza. Moreover, we think it’s our responsibility, as tech workers, to raise the alarm, and to ensure that our technologies are used to make the voices of the oppressed heard, and not facilitate their demise.
Finally, in a more direct manner, we think this could very well affect our life directly, by reducing the audience for our games, thus directly compromising the viability of Xbox Games, and, in the long run, our very own jobs.

In order to ensure the future of the Palestinian society, we join No Azure for Apartheid in their demands:

Stop Killing Games : let’s preserve the fruits of our labour!

On a red and black background, to the left of the image the title STOP KILLING GAMES!! To the right, the initiative's logo (a raised hand holding a game pad that's deteriorating). At the bottom of the image, the STJV's logo.

With publishers pushing more and more towards “live service games” / Games as a Service (games with a strong online component that tend to drive recurring spending under various forms of monetization), more and more players have come to know the disappointment of seeing one of their games become unplayable, one way or another. We could even describe those products as “exploitation services (🇫🇷)“, though it’d be a bit on-the-nose.

This “evolution” is both saddening and damaging for the player experience. For a while, what used to disappear were mere multiplayer modes, which could of course be very appreciated, but remained an addition to the main game experience (one could think of Metal Gear Online, for example). More recently, there was a quick degradation of service for games where the multiplayer component is important (for example, service deterioriations on Call of Duty games when the game’s publisher is still raking in profits from content sales).

Now, more and more, even content that was meant for solo play and that barely, if at all, benefits from online features, ends up being affected by arbitrary end of service, with a recent example in The Crew, which acted as a trigger for many to recognize the tendency we just described.

This is the context in which the Stop Killing Games initiative was started, with the goal of ending such practices. STJV supports the initiative, both because we believe it is entirely feasible to meet its demands, and because those demands are reasonable expectations from players and in the interest of games preservation.

In particular, we invite any person living in the European Union to sign the petition to the European Commission in order to promote the initiative and request the EU to push it into law.

As for why we support this initiative, here is our reasoning:

The initiative’s demands are feasible

The initiative as described in the European petition proposes a simple rule: a project must have an “exit plan” when they shut down the services. Does your studio make a solo game without online components? Congratulations, you have nothing to do. Does the game actually include online content? There’s a myriad of possibilities to explore – many of which have already been experimented on other projects, sometimes even in games viewed as classics. Here are a few of them:

  • Keep the servers running if they’re not too costly (but we wouldn’t want to make a dent in EA’s CEO’s salary, poor soul!);
  • Plan for content that doesn’t require online connection to remain playable after the servers close (as Ubisoft promised they would for the follow-up games to The Crew);
  • Provide the necessary code to run one’s own server within the community, allowing those who want to keep playing online to do so on their own (see the appendix on City of Heroes below).

Those are only suggestions, and the initiative doesn’t aim at making any of those mandatory, but solely to require a solution to exist. On that topic, let’s dive into the disingenuous answer from Video Games Europe, the European lobby of video games publishers:

the industry ensures that players are given fair notice of the prospective changes in compliance with local consumer protection laws

How gracious of them to respect the law, well deserving of praise. Good news: the initiative aims at having laws changed to fix the problem, so publishers will have their work cut out for them!

Private servers are not always a viable alternative option

This is why no one is saying that private servers should be the only solution expected of studios.

In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

This is insanity. This argument, which was repeated by unscrupulous commentators, is at best ignorant and at worst a bald-faced lie: if the law changes, companies adapt. The industry is constantly following legal or technological evolutions, why would things be different here?

As such, the publishers’ stance is completely indefensible. The initative doesn’t make revolutionary demands, and if those C-suit execs had spent a modicum of time asking their dev teams, they’d probably have been told that nothing is impossible and that solutions are definitely out there.

The demands are logical and legitimate

First of all, let’s ponder on the fact that this phenomenon of abandonned games is singular. It’s a riff on planned obsolescence that’s particularly agressive, with a perfectly functional product being destroyed remotely by the company that made it. If there are paralles to be drawn with the world of consumer electronics, where for example smartphones run out of update coverage, at least the object itself is left functional.

Under the guise of a digital economy that would get rid of the most basic rules of commerce because it’s different, this is once again pure disdain from publishers towards the audience and their clientele. As game developers, we would love nothing more than for the games we made to remain playable, but due to penny-pinching measures or a lack of care, projects end up discarded even as players wanted to keep playing the game they paid for. How would one feel about a cinema studio sneaking into one’s home to burn the Blu-Rays of their movies?

The Stop Killing Games campaign also brought back talks about video games preservation. In France, the BnF legal deposit of video games (🇫🇷). However that’s not a perfect solution: what use is it to safeguard physical versions of games if the publisher can make them useless by cutting off access to the servers it needs to run? Dozens of people devote their time to safeguarding ancient games that run on equally old hardware, but the challenge today is to face this new wave of degradations. At the turn of the millennium, the favored tech for online play was using community servers, which means many of those games can still run today even if the publisher has no more involvement with them. A quarter of a century later, the demands are merely to return to those good practices!


Appendix: City of Heroes’ “exit strategy”


A strong example of what such legal efforts could facilitate can be found in City of Heroes Homecoming


City of Heroes, a popular MMORPG, went through the layoffs of its dev studio and subsequent closure of its servers in 2012, even though the game was profitable a little over a year after switching to a hybrid monetization scheme to fit the then burgeoning free to play model and new content to come had been announced.

On August 31st 2012, Paragon Studios (who had taken over after the departure of the game’s original creators Cryptic Studios) announced its closure and that servers for the game would shut down 3 months later, on November 30th 2012, by publisher order and without recourse.

Faced with this brutal decision from NCSoft (the publisher who also oversee ArenaNet, the studio behind the Guild Wars series), the community gathered to ask them to hand over the licence and exploitation rights, as well as the game and servers’ source code, to allow them to continue working on the game. The developers themselves supported this proposal, and we later learned that they were in talks with NCSoft to obtain independance and the rights to the game.

NCSoft stayed silent for many years, refusing to sign off on selling the licence to the developers at the last minute during an effort to revive the game in 2014, never answering any of the community or the press’ requests, and leaving the game and licence unused all this time.

On April 15th 2019, information surfaced about a « private » server that ran the game’s last known version existing for 6 years. 3 days later, the source code for the server leaked, and the community mobilized to create new instances, all while NCSoft went and threatened the servers’ creators with legal action.

The community ignored those threats, and among the servers that emerged, one of them, Homecoming, was able to not only restore the game’s content, but also add updates that the original studio wanted to implement but couldn’t deploy before the game’s closure.

On January 4th 2024, after nearly 5 years of threats and negotiations with NCSoft, the publisher ended up offering the City of Heroes Homecoming team an official (but limited) licence to run the game.

It took over 11 years between the game servers’ sunset and the validation of a « private » as official to play a game whose return the community never stopped hoping for.

This illustrates that it’s possible, provided the fan community is involved, to keep games requiring a complex infrastructure running, but more importantly, if legislation such as that championed by Stop Killing Games had existed back when the game got shuttered, this ordeal could have lasted months instead of 11 years.

Ubisoft’s former executives trial: behind excuses, accountability

[en] bluesky mastodon justice

Three former Ubisoft executives were on trial from June 2 to June 5. Serge Hascoët, Thomas “Tommy” François and Guillaume Patrux appeared before the judicial court of Bobigny, for charges of sexual and moral harassment, complicity in sexual and moral harassment, and attempted sexual assault.

The STJV joined this trial as a plaintiff to defend the rights of workers, and in support of the victims seeking justice and the Solidaires Informatique union.

We outline our position here, drawing on the closing arguments of Sophie Clocher, the lawyer representing the STJV at the trial.


First of all, let’s not forget that this trial is taking place in a reality where many victims stop long before the courtroom. How many victims of the actions committed at Ubisoft were absent from this trial? It’s impossible to give a figure, but it’s certainly very high. Due to a lack of resources, discouragement or because they are crushed by society, many people do not defend themselves, either in the workplace or in court.

There is widespread sexist discrimination in the form of sexual harassment in the industry. It was particularly telling to hear that, for the defendants, seeing a man rubbing up against another man was a problem, but that when it was with a woman they didn’t even realise the concern. The defendants themselves presented a complete patriarchal framework of domination.

The video games industry has always been, and still is, very hostile to women. In 2024, women will account for barely 20% of the industry in France, a figure that employers themselves admit is down sharply from 2022, and which is even lower in production studios. At Ubisoft, women disappear completely after the age of 40. The same applies to high-profile or executive positions: very few women are entrusted with the creative direction of a project, for example.

The “creative culture” excuse brandished by the defendants is absurd. What prevailed was rather a virilist and childish culture. A culture which, as Serge Hascoët himself admitted in court, was not encouraging creativity anyway! But the games were selling, so any questioning was swept aside, and still remains unanswered today. Serge Hascoët and his editorial department were seen as the source of Ubisoft’s success, in a way similar to a cargo cult: they were there at the right place at the right time, and the company made no attempt to understand the real ins and outs of video game production and success (or failure).

Ubisoft’s editorial department is nothing more than a magnifying glass on an industry-wide plague, a distortion of the norm where “the creatives” have every right, where insults are not insults (‘When I called someone an asshole or a loser, it wasn’t to say that they were an asshole or a loser” ventured Guillaume Patrux). One victim compared this department, unfortunately very accurately, to the series Severance: a form of dissociation weighed on the victims of these « creatives » who were more concerned with inventing new forms of bullying rather than contributing to the smooth running of the company. From this testimony, we also retain this chilling sentence: « I had the impression that the law stopped at Ubisoft’s doorstep ».

This trial clearly demonstrates a disregard for the law, particularly labour law, that has been asserted and upheld. « It’s the role of HR » as Serge Hascoët, 2nd in command at a multinational company with over 20,000 employees, choses to put it, while also claiming that his role is not that of a manager. If he didn’t know enough about the subject, he had ample opportunity to take an interest in it and to educate himself. The fact that he has chosen not to do so, like all employers, is revealing.

Ubisoft, the elephant in the courtroom

Although it’s lawyer was present, taking extensive notes throughout all 4 days of the hearing, Ubisoft was conspicuously absent from the dock. Until the explosion of testimonies in 2020, relayed by the press, there were no whistleblowing systems at Ubisoft, apart from the specific legal minimum for reporting corruption, laid down in the Sapin II law.

The testimonies clearly demonstrated the extent to which Ubisoft’s management was, at best, deliberately unaware of what was going on on the floor just below the CEO’s office. Yves Guillemot even had the opportunity to console a crying victim: how dare he continue to pretend he didn’t know?

Since 2020, the system specifically designed to deal with corruption has been extended to include reports of harassment but, despite regular requests from workers representatives, opacity continues to reign at Ubisoft, crushing workers as much as ever. Our article from 2021 is unfortunately still relevant: Harassment: Ubisoft chooses delaying tactics and communication campaigns instead of protecting employees – STJV

In the face of these “‘mind-boggling”’ facts, in the face of this “‘indescribable”’ case, as the plaintiffs’ lawyers so aptly described it, it seems crucial to us that everyone’s responsibilities be recognised: Ubisoft exposed its employees to danger. A workers representative was harassed, sidelined and driven out of the company. Many of the victims still have problems working in a company because of what they experienced at Ubisoft. We will not forget!

It still should be noted that, contrary to what their lawyers tried to argue, Ubisoft’s liability in no way removes the defendants’ personal responsibility. Nobody forced Serge Hascoët, Thomas “Tommy” François or Guillaume Patrux to insult, harass or assault their colleagues.

We hope that justice will be served.

To all the victims, to all the people who suffer in the workplace for whatever reason, we reiterate our unwavering support, and we invite you to contact us by any means: together, we have the power to put an end to these acts!

LGBTQIA + : Proud, unyielding, and out of patience

On a dark red background, a character representing the LGBTQIA+ community is holding a sword colored like the LGBTQIA+ flag. On top of it, a text box reads "Pride month, Unified solidarity defense".

Human rights regression in France and around the world

In France, while the population at large is becoming increasingly accepting of LGBTQIA+ people, the political system and the mainstream media are sinking into a hateful and lethal spiral of moral panic to justify their abject ideas and their cis-hetero-normative vision of society.

While the French Senate passed a bill (in French) restricting minors’ access to transition, Emmanuel Macron declared that it would be « grotesque to change sex at the city hall (in French) ». Half of LGBTQIA+ people say they have experienced general rejection (in French); a third declare they have been insulted; and more than one person out of 10 have been physically assaulted because of their identity, gender and/or sexual orientation [SOS Homophobie report].

LGBTQIAphobia kills. In 2024, out of the 186 cases of violent assaults reported by SOS Homophobie (in French) in France, 5 were murders, and these are only reported cases. These cases are most often combined with other forms of discrimination such as racism, ableism, classism, as well as stigmas and prejudice against sex-workers and people with HIV/AIDS.

The reactionary offensive is in full swing worldwide, with a critical anti-trans ruling, particularly against trans women, on access to gendered spaces in the UK and the annihilation of self-id under Trump in the USA. Being trans is still criminalised, and can lead to sentences up to and including the death penalty, in several countries. It is interesting to note that, while our rights are under attack, their assailants are posing as protectors to justify genocide, in particular Israel’s genocide of Palestinians, by portraying their victims as homophobes.

In the midst of all this, Pride month will once again be an opportunity for companies, governments, mass murderers and more generally for the entire apparatus of capitalist domination, to wash their hands. When your hands are red with blood, rubbing them for a few seconds appears to be enough to turn them pink.

What about video games?

While some reactionary groups, inspired in one way or another by the ‘gamergate’, find video games too ‘woke’, call for boycotts of games they imagine to be affected by the spectre of ‘DEI’ and harass workers in the sector, the reality couldn’t be further from their conspiracy theories.

Indeed, LGBTQIA+ people have never been that much the butt of the capitalist machine: our stories and our lives, when they are not borne solely on our shoulders, are widely mistreated by ignorant or even downright ill-intentioned creative managers, when they are not simply abandoned after we leave companies that sideline us back to the closet as soon as we raise our voice.

Schools, whose aim is to mass-produce docile workers, accustom students to the flood of violence (in French) they will be subjected to in the workplace.

Companies such as Don’t Nod, Quantic Dream, Ubisoft, Blizzard… display a rainbow logo 30 days a year, but structurally foster and protect LGBTQIAphobic behaviour (in French), something many workers can testify to.

Employers are not our allies in this fight for our rights and if they do sometimes give us a voice, it’s only so that they can benefit from it.

The situation is not any better for players. The lack of moderation in multiplayer spaces leaves room for widespread violence and communities have to organise on their own to provide safer gaming spaces. The creative directors’ stubbornness in depicting our sufferings more than our joys, which is all they know about our lives while they are the ones putting us through it, paints a very bleak picture in many of our games.

Let’s puff out our chests and roll up our sleeves

The only viable response to the ongoing attacks against us is unwavering class solidarity, everywhere, at all times. LGBTQIA+ people are also workers; therefore, the liberation of workers cannot be achieved without the liberation of LGBTQIA+ people. Unions have a duty to be a refuge and a place of resistance to carry our struggles forward collectively.

We do our part all year round. If you are a victim or witness of LGBTQIAphobic violence, contact your union sections or get in touch via . We stand up for everyone, members and non-members alike.

We also call for everyone to take part in all forms of social movements, not just LGBTQIA+ ones. If oppressions converge, then so must the struggles: anti-racism, anti-ableism, anti-fascism and feminism are all necessary for our collective liberation.

Over the course of June, we will be highlighting various organisations and campaigns fighting for our liberation, and we invite you to join them. We will also be providing accounts and analyses to shed light on what the video games industry really inflict to LGBTQIA+ people when the veneer cracks.

Our demands are the logical outcome of these actions and we will continue to fight to ensure that they are met within companies:

  • ending the use of fixed-term contracts to tackle the lack of job security for marginalised people;
  • requiring companies to introduce public pay scales to put an end to pay discrimination, which disproportionately affects minorities;
  • ensuring full reimbursement of all medical consultations and procedures by company health insurers, including transition procedures for transgender people;
  • using a person’s preferred name at work when they request it, without asking any questions or requiring any supporting documents;
  • requiring mandatory and identical parental leave, including adoption leave, for all couples;
  • integrating staff and unions representatives into the processes handling reports of discrimination or violence in the workplace, so that the workers’ voices can be heard;
  • involving all workers in the decision-making and creative processes, which should be fully transparent, so that each and every one of them can be consulted and have an influence on the company’s choices.

These demands will not be met simply by appealing to the goodwill of our oppressors, but won with solidarity, collective action, strikes and a balance of power.

On a dark red background, various characters representing the LGBTQIA+ community are holding swords colored like the LGBTQIA+ flag. On top of it, a text box reads, in French "Pride month, defense through unity and solidarity". At the bottom, a QR code linking to the STJV's website, the STJV logo, and links to its social networks accounts.

Glossary

(1) cis-hetero-normative : pertaining to a heterosexual and cisgender-only view of society and opposing LGBTQIA+ rights
(2) gamergate : far right movement stemming from the 2010’s advocating for the removal of women, racialized or LGBTQIA+ people in video games as well as in the companies that make them
(3) DEI : Diversity, Equality and Inclusion, name given to the different programs aiming to improve diversity and inclusion in companies and in the games being made

Looking back on the fight against layoffs at Don’t Nod’s

Don't Nod fight against layoffs Report

The fight at Don’t Nod is drawing to a close. Our hearts are aching to see our colleagues leave, but we wanted to bring these months of intense struggle to a close with an analysis of what we have learnt for the future.

Why it’s important

Our starting point was a layoff plan in which the employer intended to fire 69 people, i‧e. almost a third of the workforce, without compensation (other than the legal minimum). The plan contained a breakdown of job categories so precise that it targeted around thirty people individually.

Through mobilisation, through strike action, we succeeded in imposing a framework and conditions that mitigate, not sufficiently but greatly, the violence of this layoff plan.

We would like to highlight a few specific points in these departure conditions.

Voluntary departures

During the negotiations on the terms of this layoffs plan, we secured 23 voluntary redundancies for job categories not threatened by the plan, in order to save as many colleagues from being fired.

We are pleased to announce that these departures have saved 23 workers from being forcefully fired.

Instead of the 69 layoffs initially planned, there were 46 voluntary departures and 1 layoff. We have almost reached our ‘0 forced departures’ objective.

In addition, 8 people were offered a new position, which a handful refused, leading to their dismissal with the same severance pay.

Cadre severance pay for everyone

We demanded and obtained the application of the method for calculating Cadre redundancy payments to everyone. It is financially advantageous for employees and echoes a general demand of the STJV: all video game production jobs should be covered by the Cadre status.

This is not just a symbolic measure, but an acknowledgement of our trades, our expertise and the autonomy we are required to exercise. It also represents a concrete improvement in our working conditions.

Companies must requalify the status of all employees still on ETAM status as Cadre, as was recently negotiated at Amplitude.

Strike pay

Don’t Nod has agreed to our demands and has paid the strikers’ wages for all the days of our indefinite strike. In so doing, the company recognises that this week-long strike is its full and entire responsibility: to defend our rights, to obtain negotiations and then this agreement, we had no choice but to mobilise by striking.

While this measure may seem unusual in our sector, it is in fact commonplace in end-of-conflict agreements. A precedent has now been set in the Video Games industry too.

Conclusion

Anne Devouassoux, President of the employers lobby SNJV, recently explained before the French Parliament that the agreement reached was, in the SNJV’s view, a proof of social dialogue.

Duly noted! This victory proves that progress can only be achieved through a show of strength, and even the president of the SNJV acknowledges this. The fight belongs to all workers, let’s seize it to win together.

Summary of the strike fund’s usage

Thanks to the 17,000 euros donated to the Don’t Nod strike fund, we were able to use 15,300 euros to pay off the 4 days of strike action in November/December 2024, at 100 euros per day per worker The rest will now go into the STJV’s general fund for future strikes.