Content Warning: In the articles presented here, we will discuss situations of abuse, harassment, assault, suicide, etc. which may be violent to read for those who have been subjected to such situations.
The experiences of our STJV comrades, the testimonies and feedback that the union has received directly, through alumni networks and our teacher colleagues, make it clear that the video game education sector, as a whole and in a systemic way, is harmful and destroys lives.
A public call for testimonies on students conditions (article in French) the STJV launched in early 2020 allowed us to confirm that the problem is much more widespread and, above all, much more serious than we originally thought. At the time of publication, we have collected around sixty testimonies concerning more than 30 schools, including the best known schools in France.
The suicide of a student at LISAA in December 2020 (article in French), followed by an internal repression by the school to cover up the event, had pushed us to accelerate our efforts to inform the public about this situation, and in particular to contact journalists to alert them to these issues. Thanks to our contact and based first on the corpus of testimonies at our disposal, they were able to launch their own investigations to confirm our information and then publish a series of articles on video game schools in Libération and Gamekult (links at the end of the press release) mid-April 2021.
The cool aspect of video game production, which industry companies already use to keep salaries and working conditions down, is also exploited by schools who take advantage of it to attract more and more young people ready to pay huge sums of money to try to make it their profession.
As everywhere else, as in the rest of the video game industry, mechanisms of economic, hierarchical, sexist, racist and ableist domination, as well as active repression from school managements, tend to prevent any improvement of the situation and to reduce (at least in appearance) the capacity for action of those who want this improvement.
These mechanisms also contribute to emphasizing inequalities and discriminations throughout the industry. Starting at the admission to schools with discriminatory selection processes and prohibitive prices, this only becomes more pronounced during the course of studies with every possible means: the near impossibility of having a job alongside classes due to the heavy workload, the scarcity and mismanagement of work-study programs, the unequal access to equipment, the pressure to do internships in any given city, without pay, etc. The diversity problems of the video game industry begin directly during studies.
The vast majority of the problems we have seen are caused by the commodification of education and students. Private schools remain above all businesses: they are therefore subject to profitability imperatives. This profitability has more or less importance depending on who owns the school, with in the worst cases groups or investment funds that treat schools only as cash cows whose profitability must always increase at the expense of workers and students. Even the best intentioned managements (when they are!) cannot escape this reality imposed by the capitalist organisation of the economy.
After nearly 2 years of work within the STJV, we come back in this lengthy report to the problems found in video game schools, the things to watch out for when it comes to studying video games, and what we can do and demand to prevent entire generations of people interested in our industry from continuing to be bled dry every year. We will only talk about video game schools here because that’s our sector and that’s where we have the most information, but with few exceptions, all of this applies to all of private higher education.
The size of this dossier means that we have to publish it in segments. We will publish sub-sections regularly, which will be accessible via the links below.
Part 1 – State of play
- Studying conditions are often appalling
- Students are being exploited for the benefit of schools’ image
- Educational standards are highly questionable – publication planned 21/09/21
Part 2 –
The report will be made available as a .pdf and .epub once fully published.
The Libération and Gamekult articles we were talking about in the introduction are available, in French, here :
- Libération 1/3 – Ecoles de jeu vidéo : «Je ne veux plus des humains, je veux des zombies»
- Libération 2/3 – Ecoles de jeu vidéo : «Tu ne peux pas gérer une team, t’es une femme»
- Libération 3/3 – Ecoles de jeu vidéo : «Il y a un amateurisme dingue»
- Gamekult 1/3 – Culture du crunch et détresse étudiante au sein des écoles de jeu vidéo : « Je ne sais toujours pas comment j’ai traversé ça »
- Gamekult 2/3 – Sexisme, harcèlement et « bro culture » au sein des écoles de jeu vidéo : « Moi, je me fais pas diriger par une fille »
- Gamekult 3/3 – Prédation des étudiants, précarisation enseignante et marché saturé : « On avait le sentiment d’être face à une pompe à fric »