Arkane: we want negotiated remote work based on our experience, not a imposed reform

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For several months, the unions at Arkane have been calling for remote work to be subject to bargaining, particularly to formalize its terms in a company-wide agreement rather than a charter. All of our requests for negotiations have been rejected by management.

Together with Printemps écologique, we launched a petition calling for negotiations with the unions on this issue to reach a company-wide agreement. But despite overwhelming support, management is demonstrating a clear disregard for democracy, preferring to impose its own methods and timeline rather than listen to and respect Arkane’s employees.

Last week management decided, in defiance of the worker representatives’ review, to implement its own remote work policy. This new policy jeopardizes the work-life balance of many workers. Not only does it represent a significant step backward from our current remote work conditions, which were based on flexibility and trust, but it also fails to address the issues of the previous policy: unequal treatment across teams, with access to remote work based on vague and arbitrary criteria.

Day of strike on Thursday, May 28 2026

The STJV union section at Arkane refuses to let our colleagues be mistreated by a company policy whose only goal is to get more control over workers. As we noticed in the past months, transparency and democracy are essential to ensure our jobs’ safety.

That is why we are calling on all Arkane workers to go on strike on Thursday, May 28.

We demand:

  • that fair and serious negotiations be held, in order to reach a company-wide agreement on remote work,
  • that remote work conditions as provided for in the previous charter be kept in place pending the outcome of the negotiations.

We invite you to join us for a picket line starting at 9 am. in front of the Arkane Lyon offices.

Aware of the difficulty for some to go strike for a whole day, we also encourage workers to do a walkout – to strike for a short time, from a few minutes to a few hours – during the Studio Meeting on May 28, and to join your comrades at the physical or online picket lines.

You will also find here :

  • a reminder of how the right to strike works in France: The right to strike in private companies – STJV,
  • the flyer we handed out, summarizing the situation and listing the STJV’s demands, as well as various ways to take action to show your opposition to the new charter:

And if you wish to support strike movements in the french video game industry:

Layoffs, liquidations in the video game industry : National call to strike on May 27th, 2026

Banniere super metal grv

The French video game industry is on the brink of the abyss, and is suffering its worst social crisis in more than 20 years. Since 2024, we counted, among others:

And, as we are releasing this call for strike, bosses are trying to destroy even more jobs with:

It total, more than 1000 jobs have been destroyed or are threatened in the very short term. And these lists are far from complete. Many “smaller” companies disappear without a trace, and positions that are left empty indefinitely are not counted. As of now, we are also unable to evaluate the domino effect this crisis will have on contractors, freelancers and specialised companies. But we know it will be devastating.

At the same time, fights for more transparency and democracy at work, an absolute necessity to ensure the survival of companies, keep on going at Amplitude, Arkane, Ubisoft and many other less famous companies. The last few years have shown us that fanatical opacity from companies is always the first step before layoffs and liquidation.

They want to kill video games: not on our watch!

Whether by gambling blindly on projects, following doomed trends, refusing to improve production methods or opposing workers just for the sake of it, bosses have decided to scuttle the industry they’ve been siphoning for decades.

We must reject their fatalism and idiotic apathy. We can’t let our industry be murdered in front of us without reacting.

Workers have been souding the alarm for years over the dangers caused by our bosses’ management, and have been offering solutions.

Everywhere in video games, we hear cries of solidarity from the workers who make games what they are. Video games can’t exist without us. We can fight on and, more importantly, we can win.

Rallying around the ongoing fights on May 27th

The STJV is calling for a national day of strike action on Wednesday, May 27th 2026. We refuse to give in to our bosses’ fatalism and attempts at rejecting all accountability, and are asking:

  • that our bosses take responsibility for their actions, if needed by quitting their positions, which they have shown are useless,
  • that all planned layoffs be cancelled,
  • that all decisional power be handed to workers, as they are the only persons competent enough to produce video games.

Let’s use this day of strike to meet up, break isolation, build solidarity and write demands. In other words, to organise the ongoing and future struggles.

This date matches with the final reunion on the outrageous layoffs at Kylotonn. These layoffs are cowardly driven remotely by Nacon, which already gutted and liquidated Spiders and Nacon Tech on top of planning more layoffs in the group, at Big Bad Wolf, Cyanide and at Nacon directly.

Workers at Kylotonn are inviting all video games workers, including the unemployed ones, pensioners and students to take part in their strike picket in Paris, at 96 rue Orfila, starting at 10 am on Wednesday 27, to demand the cancellation of the company’s despicable layoffs plan.

We also call on everyone to answer in numbers the future calls and demands from workers at Quantic Dream, Cyanide, Big Bad Wolf, Midgar, Amplitude, Arkane…

This call covers the STJV’s field of action in the private sector, and therefore applies to any person employed by a video game publishing, distribution, services and/or creation company – whatever their position or status and whatever their company’s area of activity (games, consoles, mobile, serious games, VR/AR, game engines, marketing services, streaming, derivative products, esports, online content creation, etc.) – as well as to all teachers working in private schools in video game-related courses. As this is a national strike call, no action is necessary to go on strike: just don’t go to work.

Grève 27 mai
Les patrons veulent tuer le jeu vidéo ?
C'est mort !
Piquet à Kylotonn
10h - 27 mai
96 rue Orfila 75020 Paris

Spellcasters canceled and layoffs at Quantic Dream: who could possibly have foreseen this?

Bluesky mastodon communique qd EN

Quantic Dream leadership has just announced an immediate stop to the development of Spellcasters Chronicles, along with a “restructuring” plan, resulting in mass layoffs. One quarter of the company’s workers are under threat: this adds up to 95 lost jobs.

Officially, the “unstable and difficult market” is being blamed for this decision – but it was hardly difficult to predict. This project, started 8 years ago and led by Guillaume de Fondaumière, David Cage and Grégorie Diaconu, was supposed to be a “reasonably-sized” project and was planned for a much earlier release. Over all these years, nobody questioned the business model or how the game was to become profitable. Catastrophic project management resulted in iteration after iteration, exhausting the team and leading production straight to disaster. Quantic Dream leadership points to external factors; we blame their decisions, be they financial, creative or organisational. The resulting project was ungodly expensive and aimed at a high-risk market, without matching current player demands.

It’s sad to say, nobody is surprised by this outcome. Worker representatives have sounded the alarm about the project’s colossal risk level numerous times. In front of employees, management arrogantly explained that success was a given for Spellcasters Chronicles, thanks to “30 years of experience” of the decision-makers. In front of the workers’ council, management refused to consider other scenarios and to plan accordingly. Failure was never an option, never thought about, never planned for: incompetence led us here today. Workers pay for management’s misguided ways.

May the Spellcasters be with us

NetEase, being the sole shareholder of Quantic Dream, is just as much to blame. They pushed to stop Spellcasters’ development as soon as possible and no effort was made to publicize its release, leaving it to its fate. How can one hope to find players when they aren’t even aware our game exists?

We bitterly regret that these layoffs are not affecting decision-makers at Quantic Dream and NetEase, but instead workers who see years of labor reduced to nothing. To make it all even more unfair, workers are not credited in the game’s Early Access version, released late February, as if all those years were worthless. For some people, this results in the totality of their careers being impossible to prove.

Management is trying to cut the entirety of the Spellcasters Chronicles team, and pretends that this team’s skills have no link at all with those of the Star Wars Eclipse team – even after training. This is an obvious lie, and shows how little the management understands how layoffs work in France, recalling the inanity of Don’t Nod’s layoffs plan in 2024. Pretending that Spellcasters workers are unable to work on Star Wars Eclipse, and vice versa, is an insult to everyone working at Quantic Dream. The company is basically saying : you are incapable of working on other video games and your skills are worthless. This is even worse when the company is developing its own proprietary tools, and where teams got split by project only recently. Contempt, incompetence from the heads of Quantic Dream, or both ?

Today throws an entire company, one of the main employers in the French videogame industry, into turmoil. The same causes lead to the same problems: Star Wars Eclipse entered production at the same time as Spellcasters, with the same directors, and its development is proving just as complicated. They would certainly appreciate reinforcements from the Spellcasters teams.

Keep all jobs: it’s not wizardry

Rather than reduce production bandwidth and deprive the company of invaluable skills, we wish to safeguard the future of Quantic Dream, its projects and its workers.

We demand:

  • That all planned terminations be canceled;
  • In the absence of a new project, that the Spellcasters teams be reassigned to the production of Star Wars Eclipse;
  • For all workers to be re-categorized at a higher professional rank as is their due, to bolster their rights and employment protections against these constant threats;
  • That management and creative directors, solely responsible for this failure, resign immediately.

So that our work may live on a bit longer, we had hoped to invite players worldwide to join us in playing the game one last time in solidarity before the shutdown, but to add insult to injury, the game has already been removed from Steam.

We give our full support to our comrades at Quantic Dream who are now living in uncertainty due to this brutal, unfair state of affairs. Our lives are not a release valve and we demand a stable situation for all workers.

We of course give our full support to our comrades at Quantic Dream Montréal who are under the same wretched conditions, but who are being hit even harder due to less protective labor laws.

Finally, we also give our support to our comrades suffering the same indignity in all Nacon studios and elsewhere. These scenarios repeat again and again across many studios, but rest assured: we won’t go out without a fight.

Mi-Clos sentenced for the sexual harassment perpetrated by its former creative director

Sur fond rouge et noir, à gauche de l'image, Phoenix Wright de la série Ace Attorney dans une posture triomphale, pointant du doigt vers l'avant de l'image. À droite, le texte "Victoire !" dans une fonte stylisée rappelant celle des interjections d'Ace Attorney. En bas de l'image, le logo STJV.

We helped a former worker at Mi-Clos (a studio liquidated in 2024) who complained about sexual and sexist harassment from her manager, and who was forced to formally record the breach of her contract to protect herself. She chose to present her case before the labour court.

The plaintiff mentioned repeated sexual remarks (remarks on her appearance, invitations to chat “out of the office”, insistent demands to obtain her personal phone number, offers to take items directly out of her own pockets…). Despite an alert to worker representatives, followed by a “warning”, the acts didn’t stop.

Even worse, the plaintiff suffered retaliations. Despite another alert to worker representatives, to the labour inspection and to occupational medecine, the company didn’t take any other measures to put an end to the harassment.

Streetpress talked about this case in more details in 2024 (in French) : Au studio de jeux vidéo Mi-Clos, l’ambiance sexiste et les incohérences de production épuisent | StreetPress

Last September, the Créteil labour court sentenced the company to:

  • 3750 € in damages as compensation for the sexual harassment and sexist behaviour from her creative director,
  • 3750 € in damages as compensation for violating its duty to assess and prevent psycho-social risks, and its safety obligations,
  • The reclassification of the breach of contract as an illegal firing with 11250 € in advance notice, 1125 € for holidays not taken, and 937 € for severance pay,
  • 22 500 € in damages for illegally firing the plaintiff.

Since the liquidator did not appeal the decision, the sentence is final.

Michael Peiffert, president of the company at the time of the incidents, took the liberty to rant in his right to reply to the Streetpress article :

“One person, Emilie sensing trouble, as she said herself, is making statements against another employee to ask 50 000 € from the company. The company liquidation didn’t allow to check for the truth behind her remarks to go beyond the warning, but also and mostly made her hope for gains more than hypothetical.”

In the meantime, the veracity of the events has been check by the justice system: Emilie did not act out of opportunism, and Mi-Clos was permanently found guilty and sentenced to pay more than 43000 € to the plaintiff.

Despite companies’ pink-washing, gender discrimination and sexual harassment are still commonplace at work, and directly contribute to a lack of diversity. This case is a perfect example: the victim later decided to quit the video game industry entirely.

But nothing is set in stone. We will keep on pursuing heads of companies and perpetrators to make them answer for their acts in front of a court.

If you are a victim and need help, feel free to contact our union.

We recommend to everyone to read our guides, especially the one on self-defence in the workplace.

The STJV sues Amplitude Studios, which is trying to force its way through on AI

Bluesky mastodon communique amplitude

The STJV is suing Amplitude Studios, which is trying to force its way through on generative AI by trying to avoid any real “social dialog”. The CSE (committee of workers’ representatives) of Amplitude Studios will be joining the union in its demand.

The situation

In 2025, Amplitude’s Chief Production Officer started organizing workshops about generative AI with some of the workers’ representatives, the stated objective being to study the potential gains and risks of AI.

At the end of the year, the CPO submitted an “internal charter” on AI to these workers’ representatives, asking them to proof-read. This charter would have opened up access to AI to all of Amplitude Studios’ workers, with an extremely lax framework. Consequently, and because they are not subordinate to the CPO as elected representatives, they preferred temporizing by indicating in January 2026 that it would be better to take the time to gather some employee feedback, and that it appeared the subject was potentially very impactful on working conditions, that it belonged to the framework of negotiations with labour unions.

Amplitude Studio’s union representative of the STJV answered to confirm that management should open negotiations on the topic.

As an answer, management announced to the CSE that they would proceed with a “consultation” on this charter and the CPO cut off any additional dialogue with the workers’ representatives on the topic, including a request they sent to discuss this in person to avoid any miscomprehension that could have emerged from the email exchange.

The facts

Since January 2026, Amplitude Studios’ management is deploying all its creativity to avoid any kind of “social dialog” with the union, notably by constantly adjusting its plans : from a first try to consult the CSE on the charter (which would have de facto become equivalent to internal regulations) to a “governance committee” able to set the consultative framework of the CSE.

The CSE kept repeating multiple times with deliberations voted in meetings that management should negotiate on the topic with the STJV, but none of the adjustments made to the different plans tackled the main issue : to conduct proper “social dialog”.

Finally, the CSE voted to sue the employer and have their plan suspended as it judged the consultation illicit without any prior negotiations.

This finally brought the employer to open up negotiations with the union, at the end of April. But at the same time, management decided to start a pilot phase of Github Copilot, impacting about ten people in the company, and instead of bothering themselves with consulting the CSE, they stuck to simply informing them of the fact. During this information, the CSE also learned that management had already started developing an internal production tool using Claude Code, without ever consulting nor informing the workers’ representatives !

For the cherry on top, during the opening meeting for the negotiations about the framework for AI use at Amplitude Studios, the employer conditioned holding the negotiations to maintaining their pilot phase without waiting for the negotiations to conclude, despite the fact that suspending any related decisions during negotiations is a legal obligation. It is interesting to note that in their mail sent after the meeting the employer lied, pretending that the meeting was “interrupted”, trying to put the blame on the failure of discussions on the union, despite the fact that the meeting was mutually put to a close because we were not able to find an immediate solution.

It seems to us that they voluntarily made the opening of the negotiations fail in order to drop their obligations and simply do whatever they want, without having to really have a dialog with the workers.

The union therefore made a final demand of the employer to suspend its pilot phase decision and to reopen negotiations on the subject.

The employer did not respond to that demand and we have been forced to sue them to obtain a favourable outcome. The CSE (committee of workers’ representatives) of Amplitude Studios will be joining the union in its demand.

Behind the technicalities of “social dialog”, an observation : a denial of democracy

The topic is very technical : social relations at work are codified, with for example different representative bodies with their own procedures (the CSE have to be informed and consulted, labour union negotiate, etc) which can cumulate or substitute themselves according to various criteria… The previous summary of the facts shows the legal complexity of “social dialog”.

However, the preamble to the 1946 Constitution, repeated in the preamble to the 1958 Constitution, is very clear with its Article 8: “Any worker participates, through their delegates, in the collective determination of their working conditions as well as the management of companies.” It appears to us that the spirit of this text is to endorse a commitment to democratic management of the Republic’s companies.

With management choosing since January any way to not engage in negotiations, despite a plethora of opportunities to really bring the subject to the table, we can only make one observation : it appears to us that Amplitude Studios’ management has chosen on this topic to deny workplace democracy.

Yet isn’t it the workers of the company who create its value, and who could find themselves forced to use AI in the near future? These workers voted for and made the STJV representative, which is therefore the legitimate interlocutor to represent their interests to the employer. Management, however, was not elected.

The decision to conduct a pilot phase for generative AI must be suspended, and Amplitude Studio’s management must reopen negotiations.

It is not acceptable that on generative AI – a subject agitating society because of the social, labour or even ecological questions it raises – an employer decides to force their way through without negotiating in good faith with the legitimate representatives of their workers.

This might seem trivial when our comrades from Spiders saw their jobs disappear with the studio’s liquidation ( Spiders’ liquidation – a tale of social destruction – STJV ), that those from Ubisoft have to face a litany of scandals and social turmoil ( Ubisoft’s former executives trial: behind excuses, accountability – STJV ), when the comrades of Kylotonn are right now fighting to save their jobs with the studio announcing a PSE (layoff plan) last week ( Kylotonn : pedal to the metal, heading straight for disaster – STJV ), or many other struggles ; too many. But all of these situations share a common thread : they emerge when the bosses decide to do as they will without considering their workers’ opinions.

At Amplitude Studios, we must fight for our rights and to be considered with dignity to avoid the same pitfalls ; everywhere in the industry, we must fight to defend workplace democracy to save our jobs and improve our working conditions.

Kylotonn : pedal to the metal, heading straight for disaster

Kylotonn: pedal to the metal, heading straight for disaster. The image also features a drawing of a rally car, in which several characters from Nacon games are seated

Today, Wednesday May 6th 2026, the first meeting to inform worker representatives of violent and massive layoffs at Kylotonn, following Nacon’s will, should have been held. This meeting was postponed at the last minute to May 13th, probably to try to save the “Nacon Connect” on May 7th, the group’s “big” marketing event. Once more, Nacon is unable to anticipate and changes its plans at the last minute. But we don’t.

Today’s situation follows years of warnings on the company’s financial situation, on the denial of democracy imposed on workers and their representatives, on the disorganised productions led by what we consider incompetent people, and on the catastrophic working conditions which damaged our health. As can be seen in our previous communications, in 20232024 and 2026.

But we held on, and found the strength to fight despite:

  • the commercial arrangements, some of those we think are more like shady schemes, which emptied Nacon’s subsidiaries coffers, creating the domino effect leading to judicial reorganisation proceedings,
  • the company structures designed to silence us,
  • the embezzlement, some proven others suspected, by Kylotonn executives,
  • the insults, Kylotonn executives going as far as calling us “piss-stinking”,
  • the removal – on Nacon’s orders – of all dialogue lines referring to homosexual relationships in Test Drive Unlimited, to avoid an imaginary “review bombing”,
  • the harassment and discrimination causing work-related illnesses,
  • the random demands from Nacon’s executives, that we think is pur sabotage of our productions, made without doing market research or asking the studios’ opinion – for instance making us do a large open world on a game engine designed for limited levels, without financing the development costs of said engine, and despite the workers lacking experience on this genre,
  • the multiple interferences to worker representation…

But now, thanks to the management at Kylotonn which we find servile and indulgent, Nacon can finally make its dream of slashing the jobs it deems unnecessary a reality. Kylotonn’s workforce and skills were already partially looted after the creation of Grit Games, a studio even more integrated in Nacon, which picked up the WRC licence. It appears that Grit Games hand picked its employees, being careful to avoid recruiting union members, women and gender minorities.

Among its goals for Kylotonn’s judicial reorganisation, Nacon states, without batting an eye, that it does not want to give new productions to Kylotonn anymore, for an indeterminate amount of time. It only wants to keep a skeleton crew to keep squeezing Test Drive Unlimited through aggressive monetisation. After the cancellation of a promising project in preproduction, with no possibility to look for other publishers or investors, the setup is complete. The only thing left to do is the dirty work: firing all the “surplus” workers like trash.

Anger in top gear

Nacon’s silence on the ongoing events is telling. We believe it is a series of premeditated events, to make workers pay for the audacity of organising themselves, fighting for better working conditions, trying to make production processes more democratic and more efficient. This is just the prolongation of the silence we’ve been enduring for years.

However, the workers at Kylotonn, true to their commitment over the last years both inside and outside the company, will not back down.


We are calling for an open-ended strike starting today, Wednesday May 6th 2026, at least until Monday May 11th, to protest against the vile reorganisation we are subjected to, and which would leave Nacon emerging unscathed, without giving us what we’re owed. Pursuing the production of Endurance Motorsport Series (EMS) and Test Drive Unlimited (TDU) as if nothing was happening would be allowing Nacon to sell games made and refined by the very same workers it wants to fire violently and ungratefully, through abject layoffs using the judicial reorganisation proceedings to silence us. Our only mean to efficiently protest, to force them to come to the negotiating table and take us seriously, is to attack their finances by slowing down production and affecting the release dates. Our strike will be renewed as long as needed.

We demand:

  • that all layoffs be cancelled as long as there is no solid plan to ensure the company’s future,
  • the reactivation of the unannounced project, and its presentation to other publishers and investors,
  • the transition of all workers to the Engineers & Professionals status to increase their rights and protection against these shameful acts,
  • the contractual revision of the links between Kylotonn and Nacon, to put an end to the power of life and death the group has on our lives and work.

To use an expression from our comrades at Spiders, you will not pillage the fruit of our labour on the still warm corpses of our jobs.


We call on everyone supporting us, as well as all the players who will understand with this press release that Nacon is the sole decision-maker on everything they complain about, to donate to the strike fund setup for the occasion. We also call on the solidarity of our sister companies and contractors’ workers: the balance of power will shift with our combined efforts.

We extend our solidarity to our comrades at Spiders and Nacon Tech, spinelessly liquidated and whose work will keep on making money for Nacon, and to our comrades at Cyanide and Big Bad Wolf who are waiting to learn their fate.

Picket lines will be held on Thursday May 7th at 10am, in front of our offices in Paris and Lyon. We are calling on everyone to meet us at the 33 rue Maurice Flandrin in Lyon, and 96 rue Orfila in Paris. Worker representatives will take the floor at 11:30.

Spiders’ liquidation – a tale of social destruction

On a black background, a cute drawn spider is hanging from the top of the image, a tear about to fall from one of its eyes. On the right, the text "Spiders liquidated".

Spiders’ liquidation has been ordered on April 29. In a few weeks, the studio will cease to exist. 71 workers will see their job, their career and their income slashed by what we consider incompetence and malice on Spiders’ and Nacon’s part .

Officially, the liquidation is caused by Spiders not making enough profit and the absence of takeover offer. In reality, it appears to us that it is the result of a deliberate process on Nacon’s part.

First-degree “murder”?

Since being bought in 2019, the studio was the victim of financial arrangements in which Nacon was, at the same time, Spiders’ owner, president and single client. The studio wasn’t getting any royalties on the games it made after GreedFall, and all its income and liquid assets were de facto seized by the group. In fact, Spiders was an empty shell, its role reduced to being a department inside Nacon, but organised in such a way that it could be taken out at the whim of Nacon’s executives.

This is exactly what is happening today. Last year, when Nacon abruptly canceled production on project Dark, unilaterally and without concrete explanations, it started a countdown for the studio, which did not have any contract ensuring its survival after the release of GreedFall 2.

Nacon refused to sign another contract right away, and kept pushing back the deadlines to sign a new one. It appears that the group also forbid Spiders from offering its services to other publishers or investors, blocking this way out of the crisis.

Even after it was put under judicial reorganisation, Nacon could have signed a contract with Spiders. The administrators confirmed that Nacon never expressed any intention to sign a contract to continue Spiders’ activity, and therefore that it never wished to save the company.

In general, the management at Spiders and Nacon managed the studio carelessly. They notably ignored the many alerts on the company’s economical situation, strategy and management made by worker representatives, who gave numerous negative reports during the yearly mandatory consultations

In our opinion, all of this shows that the liquidation is a premeditated and deliberate choice by Nacon’s management.

So much wasted

Spiders was founed in 2008, 18 years ago, and was one of the oldest video game studios in France. It released 7 original games, and worked on 4 others for other studios.

At the time of its liquidation, Spiders was working of the preproduction of a new original game, Mist. The workers really had faith in this project, and kept working on it even after Spiders was put under judicial reorganisation. Sadly, this game will never come out.

Workers at the studio already didn’t get anything beyond their salaries, which was paltry for many of them. Now, it will be impossible for them to receive even a cent from the studio’s games sales.

We refuse to see the group responsible for Spiders’ abrupt end pillaging the still-warm body of our jobs. Although we hope that our games will still be enjoyed, we would like players to avoid buying the Spiders games published by Nacon: Steelrising and Greedfall: The Dying World. It would reward the group for its actions. We would rather have players get our games through other means, by buying pre-owned games or through other ways.

Despite the industry’s deafening silence on the collapse of the second biggest video games employer in France, the fight will continue after Spiders’ death. We will do everything in our power to ensure Spiders’ and Nacon’s malice and mismanagement, which appear to be premeditated, from going unpunished.

We express our support towards:

  • the workers at Spiders,
  • the workers at other Nacon companies, as they haven’t yet endured all the consequences of Nacon’s reorganisation,
  • all video game workers, as they are fighting tooth and nails against their bosses for the industry’s survival.

The fight continues ✊

May Day 2026 – Jobs, working conditions, freedom : stop the hold-up !

Header 1erMai2026

After decades of legitimisation of right and far-right ideas, even in the ranks of the left and all around the world, gaping cracks are appearing at every level of our society.

The french video game industry is on the brink of the worst social crisis in its history, bosses are no longer hiding their fascist inclination and their social lunches with the head of the RN, wars and genocides caused by the far-right are killing and impoverishing people on all continents…

But there is always a way out and glimpses of hope, as we are reminded by the popular resistance to ICE raids in the USA, Viktor Orban’s overwhelming defeat in Hungary, or the recent positions of the Spanish government.

Protecting our lives

Bosses want to steal everything from us : our salaries, our welfare system, our health, our time, our voice, our liberty, our identity… All of this in order to keep hoarding money and power, by any means they deem fit.

We must not let our bosses and the far-right rob our lives.

Before we all end up harassed, burnt out and/or laid off, we must mobilise and act at every level, from small companies to the parliament, and including taking to the street.

Manifesting our solidarity

May Day is the International Workers’ Day. Every year since the 19th century, workers have been protesting across the world to assert our rights, our existence, our pride to belong to the class which is actually creating value.

This year, the very idea of dedicating one day per year to workers is being attacked at the highest levels of the French state, which is taking over the ideas of the collaborationist Vichy regime. We should answer it by protesting to show off our solidarity, to get ready for the coming year and to demand better working and living conditions for everyone.

Workers at video game companies whatever their activity, teachers in video game courses, freelancers, students, researchers, unemployed people, journalists, video makers, streamers… let’s get together on May Day to protest all across France.

Judicial proceedings at Kylotonn, Cyanide, Spiders and Nacon Tech: Nacon and our executives must face the consequences of their own actions

Nacon judicial reorganisation

03/04/2026 Update : The hearings for Cyanide, Kylotonn, Nacon Tech and Spiders’ judicial reorganisation took place on Monday, March 30th 2026 at the Lille commercial court. All 4 hearings were held back-to-back, and had the same – expected – result for the 4 companies : they were put under judicial reorganisation, with the same administrators as Nacon. As the hearings were held in camera, the attending worker representatives cannot disclose the content of the debates. They lament this state of affair, considering the despicable positions defended by Alain Falc during the hearings. However, they note that the court was receptive to the worker representatives’ arguments.

27/03/2026 Update : Before the opening of Spiders’ judicial reorganisation proceedings – which will be judged on Monday March 30th alongside Kylotonn, Cyanide and Nacon Tech – Nacon has published an ad to seek a buyer for Spiders. We wish for all workers at the studio to be bought back without redundancies, and a future far from Nacon’s mismanagement.


Following the start of Nacon’s judicial reorganisation on March 3rd, video game production studios Kylotonn, Cyanide and Spiders, as well as the motion capture studio Nacon Tech also asked, on Monday March 23rd 2026, to be put under judicial reorganisation. The timing of BigBen’s and Nacon’s announcements raises questions.

In the short term, and since they would be unable to pay salaries, judicial reorganisation proceedings could help these studios avoid liquidation at the end of March. But these announcements are tragic, not only for the workers who risk losing their jobs, but also for the whole industry as Nacon is the second biggest video games employer in France.

It is sadly the expected outcome of Nacon’s total lack of strategy and of its financial policies, which involve being permanently on the verge of bankruptcy. With massive investments in video games, through the acquisition of studios, Nacon and its upper management sought to make a quick buck, with no long term strategy for these studios, their projects and their teams.

Their disdain for video game production and their incompetence actively sabotaged studios which were viable until their acquisition, and jeopardised projects with a high potential. Years of mismanagement and strategic nothingness, both at the group and company levels, have blocked studios from modernising, organising and developing themselves. Today, even after completely emptying its studios coffers – dozens of million euros which should have ensured ensured studio stability and safe jobs ! – Nacon comes out with a deficit.

Makeshit solutions like canceling all recruitments and raises for more than a year, or snake oil solutions like “AI”, which Nacon is gradually forcing on its studios without even knowing what for, will not save money and clean up the company accounts. The deterioration of working conditions in the last years, and the creation of new studios with the barely hidden goal of sabotaging existing ones, were already convoluted ways of reducing headcount and they only made matters worse.

Nacon as a group will only be able to survive by completely changing its executives, and by structuring itself to end the non-stop turnover and lack of resources for the editorial and marketing departments. We cannot let the people responsible for the current situation run us into a wall without suffering the consequences.

Nacon’s bad reputation has greatly tarnished its studios’. There is much work to be done to restore their fame and make them viable again. But it is possible, and it is what workers want.

Solutions to Nacon’s problems exist, and workers have already made them known publicly and to the studios’ management. Among those are :

  • Streamlining and improving working conditions, processes and tools in the group, and building an actual editorial and industrial strategy.
  • Defining and setting up a labour policy – there are none currently – and improving the working conditions which have a disastrous impact on workers’ morale and therefore on productivity.
  • Training executives, managers and employees, with actual training programs instead of phoney ones akin to Buzzfeed quizzes or “YouTube tutorials”, to ensure the stability of skills and studios’ competitiveness.
  • Actually fighting to reduce turnover at all levels of the group, as it prevents any skills buildup and consolidation.
  • Fighting against the rampant harassment which is hurting workers and multiplying sick leaves, reducing productivity just as much in the group and its studios.
  • Developing actual democracy at work, by involving workers directly in decision processes. Workers already have solutions to the existing problems, and are only asking to implement them.

Despite years of ordeal, workers at our studios still want to make games, and to make them better. They extend their hand to anyone with the means and will to turn the situation around. They make themselves available to the relevant authorities to ensure the studios’ existence, to save jobs and to fix the problems caused by their management.

The STJV sections at Kylotonn, Spiders and Big Bad Wolf Studio, with the support of the STJV section at Passtech Games

Kalank on strike!

The STJV union section at Kalank informs its management that its workers will go on strike on Monday 9th March, and that they will keep it going as long as necessary.

This ultimatum appeared to be the only solution to the company’s problems, which still go unaddressed despite many warnings from worker representatives and workers themselves.

We lament :

  • Understaffing problems leading to overwork, as attested by several burnouts in less than a year.
  • Chaotic project management and arbitrary decisions, with no regard for the workers’ warnings and expertise.
  • A reckless management of our wages rights, with unjustified wage gapes.

Enough contempt, it’s time to listen to workers!

STOP

  • To unrealistic production targets and continued pressure on workers!
  • To wage gaps!
  • To the opposition to regular work from home!

YES

  • To trusting and listening to workers’ expertise!
  • To the balancing of wages and the introduction of a real salary grid!
  • To minimum two days of work from home guaranteed for everyone!