Quantic Dream : bulldozer layoffs

Bluesky mastodon dernier communique pse

Our comrades’ fight against a layoffs plan at Quantic Dream is still going on, and its developments are not over yet. As the end of negociations is near, our union section raises the alarm about the many irregularities in the processus.

Abuse against worker representatives

As we said in our last article, the studio’s executives seem to have a creative reading of the law: they imposed illegal deadlines, forced to keep terms that will not hold up under the labour administration’s examination… nothing to inspire confidence. Even more, they wasted half of the negociation time (6 weeks over a total of 3 months) to discuss the terms of negotiation. For those not familiar with “social dialogue”, these terms are the basis of every negotiation : they define the means, the calendar and the methods of negotiation. It guarantees that negotiations take place correctly, and is obviously crucial when 100 jobs are threatened.

It is sadly not all. Quantic Dream’s executives do not seem to understand that “social dialogue” includes “dialogue”. They refused to provide necessary documents by claiming that negotiators would “corrupt” them – whatever that means, they claimed our comrades were resorting to “fascist methods” (as we only asked for the law to be respected, the French Republic will like the insult), or kept banging on about how “the press should not be read, as it is just a pack of lies”. Without even going into what this says about the studio executives’ personalities, it is impossible to correctly negotiate layoffs when the company resorts to insults and violence at every step.

We also cannot go over the fact the our delegates formulated many propositions and demands, all along the negotiations, which the executives mostly ignored for the 4 meetings. During one of the last meetings, the company did not say a single word about the propositions that were made more than a week before. Is this the kind of diligence and respect that should be expected from our bosses when they want to lay off 115 workers?

Malicious intent and greed

It is clear that Quantic Dream’s management wants to limit itself to doing the bare minimum. When the company is affected neither by a weak market (which is doing fine, regardless of what bosses say) nor by a lack of worker motivation (their struggle shows how much they want to save their jobs and their work), it is normal to offer decent layoff conditions to help those who will lose their job just because their bosses decided so. At Quantic Dream, this is not the case. At every meeting, the company executives, and especially Guillaume de Fondaumière, simply didn’t listen. They showed that they only want to go as low as possible, forgetting that they are legally bound to conduct loyal negotiations, not turn them into a farce.

This third-rate money-grubbing translate into actions that are beyong understanding. For instance, the company is complaining about the training costs for laid-off workers, seemingly forgetting that it is a legal obligation. It is never enjoyable to pay one’s debts, so we would like Quantic Dream to share with us its magic trick to be exempted from it.

It is worth noting that Quantic Dream is a subsidiary of NetEase, a group which is doing really fine, and as such is able to offer more than decent layoff packages to the victims of its management. But their constant quest for more stinginess leads to an absurd situation, in which the executives’ offer would be less than what our comrades won at Don’t Nod, a company with way less financial support. It is disgusting to end up in this situation. If Quantic Dream wants to destroy jobs, it must pay.

What about the workers ?

Finally, we would like to talk about how the company is mistreating its employees. They suffer from the uncertainty created by this dubious plan, which will surely go into extra time. The psychosocial risks linger on even more as our comrades have no means to communicate clearly with workers, after executives cut off their legally-acquired rights to do so. Out of sight, out of mind?

We must also call out the gruesome fate set aside for the teams which worked on Spellcasters Chronicles. After their work was brutally unplugged earlier this year, the company sidelined them and stopped giving them work, for two months now. We must remind everyone that a work contract binds a worker, who rents its working force to an employer, who is under the obligation of giving them work. Before terminating contracts, Quantic Dream should first fulfil their most basic obligations.

To finish up with how workers’ fears are taken into consideration: while executives are trying to prevent worker representatives from communicating with workers about the ongoing negotiations, they do not hesitate to spread lies among the company. Over the past months, they never admitted to any of their failures, even the most obvious ones. On the contrary, David “Cage” de Gruttola congratulated himself about how lucky the soon-to-be laid off workers were to work on the game, as if working around him was a great privilege. Is this how one respects those who create the value exploited by the company?

Quantic Dream, criminal antics

We should make a slight digression: the ongoing procedure stops at the border, but we shall not forget our colleagues in Montreal, who are affected by around twenty layoffs as well. The (relative, as outlined in this article) protection offered by French law is not extended to them, although their situation is very similar to ours. We express our support and solidarity toward them. They deserve the same respect as workers in France.

This negotiation risks being just an act from executives who decided to do whatever they want, and only performed the “social dialogue” rather than actually listening to workers’ propositions. Our union section will fight until the end to ensure that Quantic Dream workers are respected and that, if the lose their jobs, it comes with decent compensation. This has been our message to the company from the first day of negotiations, and we stick to it.

We speak to every person who hindered these negotiations (they know who they are): if you do not respect the law when asked, you will suffer the consequences. We will defend our comrades and worker’s right to have dignified lives through their labour, whatever it will cost us.

Finally, to show off our determination and unity, we call for an open-ended strike at Quantic Dream starting on Wednesday, August 5th. We condemn the shameful attitude of the company during these negotiations. We demand an extension to the negotiations and, at the very least, that the propositions from worker representatives be included in the layoffs plan.

Spellcasters canceled and layoffs at Quantic Dream: who could possibly have foreseen this?

Bluesky mastodon communique qd EN

Quantic Dream leadership has just announced an immediate stop to the development of Spellcasters Chronicles, along with a “restructuring” plan, resulting in mass layoffs. One quarter of the company’s workers are under threat: this adds up to 95 lost jobs.

Officially, the “unstable and difficult market” is being blamed for this decision – but it was hardly difficult to predict. This project, started 8 years ago and led by Guillaume de Fondaumière, David Cage and Grégorie Diaconu, was supposed to be a “reasonably-sized” project and was planned for a much earlier release. Over all these years, nobody questioned the business model or how the game was to become profitable. Catastrophic project management resulted in iteration after iteration, exhausting the team and leading production straight to disaster. Quantic Dream leadership points to external factors; we blame their decisions, be they financial, creative or organisational. The resulting project was ungodly expensive and aimed at a high-risk market, without matching current player demands.

It’s sad to say, nobody is surprised by this outcome. Worker representatives have sounded the alarm about the project’s colossal risk level numerous times. In front of employees, management arrogantly explained that success was a given for Spellcasters Chronicles, thanks to “30 years of experience” of the decision-makers. In front of the workers’ council, management refused to consider other scenarios and to plan accordingly. Failure was never an option, never thought about, never planned for: incompetence led us here today. Workers pay for management’s misguided ways.

May the Spellcasters be with us

NetEase, being the sole shareholder of Quantic Dream, is just as much to blame. They pushed to stop Spellcasters’ development as soon as possible and no effort was made to publicize its release, leaving it to its fate. How can one hope to find players when they aren’t even aware our game exists?

We bitterly regret that these layoffs are not affecting decision-makers at Quantic Dream and NetEase, but instead workers who see years of labor reduced to nothing. To make it all even more unfair, workers are not credited in the game’s Early Access version, released late February, as if all those years were worthless. For some people, this results in the totality of their careers being impossible to prove.

Management is trying to cut the entirety of the Spellcasters Chronicles team, and pretends that this team’s skills have no link at all with those of the Star Wars Eclipse team – even after training. This is an obvious lie, and shows how little the management understands how layoffs work in France, recalling the inanity of Don’t Nod’s layoffs plan in 2024. Pretending that Spellcasters workers are unable to work on Star Wars Eclipse, and vice versa, is an insult to everyone working at Quantic Dream. The company is basically saying : you are incapable of working on other video games and your skills are worthless. This is even worse when the company is developing its own proprietary tools, and where teams got split by project only recently. Contempt, incompetence from the heads of Quantic Dream, or both ?

Today throws an entire company, one of the main employers in the French videogame industry, into turmoil. The same causes lead to the same problems: Star Wars Eclipse entered production at the same time as Spellcasters, with the same directors, and its development is proving just as complicated. They would certainly appreciate reinforcements from the Spellcasters teams.

Keep all jobs: it’s not wizardry

Rather than reduce production bandwidth and deprive the company of invaluable skills, we wish to safeguard the future of Quantic Dream, its projects and its workers.

We demand:

  • That all planned terminations be canceled;
  • In the absence of a new project, that the Spellcasters teams be reassigned to the production of Star Wars Eclipse;
  • For all workers to be re-categorized at a higher professional rank as is their due, to bolster their rights and employment protections against these constant threats;
  • That management and creative directors, solely responsible for this failure, resign immediately.

So that our work may live on a bit longer, we had hoped to invite players worldwide to join us in playing the game one last time in solidarity before the shutdown, but to add insult to injury, the game has already been removed from Steam.

We give our full support to our comrades at Quantic Dream who are now living in uncertainty due to this brutal, unfair state of affairs. Our lives are not a release valve and we demand a stable situation for all workers.

We of course give our full support to our comrades at Quantic Dream Montréal who are under the same wretched conditions, but who are being hit even harder due to less protective labor laws.

Finally, we also give our support to our comrades suffering the same indignity in all Nacon studios and elsewhere. These scenarios repeat again and again across many studios, but rest assured: we won’t go out without a fight.